[ABOUT]
AUTHOR = Andkorot
VERSION = 1.5
DATE_RELEASE = 17/05/2021
[BASIC]
SUPPORTS_WIND = 1
 
[SOL]
HORIZON_OFFSET = 0.0
DOME_SIZE = 24000
SUN_DAWN = 1
SUN_DUSK = 1
FOG_LEVEL = 0.90
FOG_BLEND = 1.15
FOG_DISTANCE = 0.9
SMOG_MORNING = 0.05
SMOG_NOON = 0.1
SMOG_EVENING = 0.15
EXPOSURE_FIX = 1
[INCLUDE]
INCLUDE = common/conditions.ini

[SHADER_REPLACEMENT_0]
ACTIVE = 1
MATERIALS = GRASS_1A
SHADER = ksPerPixelAT

[LIGHTING]
LIT_MULT = 1.0
SPECULAR_MULT = 1.0
CAR_LIGHTS_LIT_MULT = 1.0

[BOUNCED_LIGHT]
SUPPORTED = 1
SURFACE_MATERIALS = road_?
OCCLUDING_MATERIALS = 
OBJECT_MATERIALS = ?	  
[GRASS_FX]
GRASS_MATERIALS = GRASS?
OCCLUDING_MATERIALS = RMBL?, ROAD?
MASK_MAIN_THRESHOLD = 0.5
MASK_BLUR = 1
SHAPE_SIZE = 2
SHAPE_TIDY = 0
SHAPE_CUT = 0
TRIM_PERIOD = 365
TEXTURE = grass_fx/highlands.dds
TEXTURE_GRID = 8, 3
TEXTURE_BASE_CHANCE = 1
TEXTURE_GROUP_0_CHANCE = 0.5					   
[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0 = 1, 1
PIECE_0_CHANCE = 0.5
PIECE_1 = 1, 2, 2, 1

[SPECTATORS]
MESHES = ?public?, ?crowd?, ?people?, Crow?

[RAIN_FX]
PUDDLES_MATERIALS = ROAD_X1, ROAD_X5, ROAD_1A, ROAD_X4, RMBL_1, ROAD_2A, ROAD_PLITA, ROAD_3, ROAD_IN1, ROAD_X3
SOAKING_MATERIALS = ROAD_X1, ROAD_X5, ROAD_1A, ROAD_X4, ROAD_2A, ROAD_PLITA, ROAD_3, ROAD_IN1, ROAD_X3, BUILD_202, BUILD_201, BUILD_203, KP004, MATERIAL #458, BOARD03, MATERIAL #28, MATERIAL #462, TWAL1, BOARD004, AUTOSIM, KAMRAD, MACHTAN1, CARS23, CARS22, CARS21, ARTLINE, BOX_WALL04, BOX_WALL01, BOX_WALL02, PIT_BUILD004, BOX_WALL03б, KP003, BUILD15, BUILD15-1, BUILD6-2, BUILD6-1, 
SMOOTH_MATERIALS = MATERIAL #301, WIND_2, WIND_FR, MB_Sprinter_2014, MATERIAL #457, GRLTA, SIGN100, SIGN50, SIGN150, GURDRC, FENCE1, CONE, BUILD_203, BUILD_201, BUILD_202, KP004, MATERIAL #458, BOARD03, TWAL1, BOARD004, AUTOSIM, KAMRAD, MACHTAN1, CARS23, CARS22, CARS21, ARTLINE, BOX_WALL04, BOX_WALL01, BOX_WALL02, LIGHTA
ROUGH_MATERIALS = Material #1492, GRVL_IN1, GRVL_IN2, GRASS_2, GRASS_1A, GRVL_X3, KP005, flag01, flag02, PEOPL, PEOP2, RT_DriverSuit, MATERIAL #460
LINES_MATERIALS = 
LINES_FILTER_MATERIALS = 
