
[LIGHTING]
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
EMISSIVE_BRAKELIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FADE=0.5
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.05
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 0
OFFSET=7

[INCLUDE: common/custom_emissive.ini]

; [CustomEmissive]
; Meshes=Headlight
; @ = CustomEmissive_Rect,Channel = 0, Mirror, Start = 0, Size = 0.0,CornerRadius = 15.0
; @ = Headlights, Channel = 0, Intensity = 20.0, Lag = 0.67,CornerRadius = 0.0,0.0

[CustomEmissive]
Meshes=HeadSideblinker
Resolution = 1024, 1024
@ = CustomEmissive_Rect,Channel = 3, Mirror, Start = "902, 882", Size = "124, 99", CornerRadius = 0.0
@ = TurningLightsFrontCorner, Channel = 3,Intensity = 5.0
@ = CustomEmissive_Rect,Channel = 0, Start = "871.4, 341", Size = "41, 30.2",CornerRadius = 1.0,1.0
@ = Headlights, Channel = 0, Intensity = 21.0, Lag = 0.67

[CustomEmissive]
Meshes=BLINKER_F
Resolution = 2048. 2048
@ = CustomEmissive_Rect, Channel = 3, Mirror, Start = "913.3, 1781.2", Size = "31.5, 62.9", CornerRadius = 0.2,0.2
@ = TurningLightsFrontCorner, Channel = 3,Intensity = 5.0

[CustomEmissive]
Meshes=fonar_Backlight
@ = CustomEmissive_Rect, Channel = 0, Mirror, Start = 0.0, Size = 0.0
@ = ParkingLights, Channel = 0,Lag = 0.76, Intensity = 8.5

; [CustomEmissive]
; Meshes=fonar_Brakelight
; @ = CustomEmissive_Rect, Channel = 0, Mirror, Start = 0, Size = 0.0,CornerRadius = "0.2, 0.2", Exponent = 2
; @ = BrakingLights, Channel = 0, Intensity = 10.0,CornerRadius = "0.2, 0.6", Exponent = 2

[CustomEmissive]
Meshes=fonar_Reverselight
@ = CustomEmissive_Rect, Channel = 0, Mirror ,Center = 0.0, Size = 0.0,CornerRadius = 0.0
@ = ReverseLights, Channel = 0, Intensity = 8.3

[CustomEmissive]
Meshes=fonar_TAILLIGHTS
Resolution = 1024, 1024
@ = CustomEmissive_Rect, Channel = 3, Mirror, Start = "680, 246", Size = "145, 76",CornerRadius = 0.0
@ = TurningLightsRear, Channel = 3,Intensity = 15.3
@ = CustomEmissive_Rect, Channel = 2,Start = "598.4, 192.5", Size = "77.3, 49.9"
@ = CustomEmissive_BounceBack, Channel = 2, Exponent = 2

[CustomEmissive]
Meshes=instrument_rpm,instrument_temp,instrument_oil,arrow_rpm_mesh,arrow_temp_mesh,arrow_oil_mesh
@ = CustomEmissive_Rect, Channel = 0, Start = 0, Size = 1.0,CornerRadius = 0.0
@ = DashHighlight, Channel = 0, Intensity = 0.46, Lag = 0.75

[INCLUDE: common/materials_glass.ini]

[Material_PhotoelasticGlass]
Meshes = steklo_zad,glass_sides,windscreen_front,Headlightcover
FilmIOR = 3.2              ; looks better like this
PhotoelasticityMult = 0.5  ; doesn’t look good if too high
ProfileFix = 0.08          ; a bit thicker edge
PhotoelasticityBaseScale = 8      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; ho

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = EXT_CARPAINT, BODYPAINT
CarPaintVersionAware = 2

; [Material_CarPaint_Chameleon]
; Skins = ;1984_72
; ChameleonColorA = #088, 0.5
; ChameleonColorB = #804, 0.6
; ChameleonExponent = 1.6
; ChameleonCenter = 0.5

; [Material_CarPaint_Rainbow]
; Skins = ;1988_08
; BrightnessAdjustment = 0.4

; [Material_CarPaint_Metallic]
; Skins = ?
; FlakesK = 0.8
; BrightnessAdjustment = 0.8
; ClearCoatThickness = 0.12
; ClearCoatTint = 0, 0, 0.1

[PARTICLES_FX_EXHAUST_...]
POSITION = -0.7, 0.2, 0.07 ;self explanatory
DIRECTION = -1.3,-0.1,-1  ; self explanatory
COLOR = 0.05,0.05,0.051 			; RGB blend - 0,0,0 is black, 1,1,1 is white
GROW = 1, 2
LIFE = 0.6, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 5.3 				; how fast smoke particles fly from the exhaust
SPREAD = 0.21				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.020			; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.78			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears
GAS_LAG = 0.8


[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = WiperbladeL_SUB1, WiperbladeL_SUB2, WiperbladeR_SUB1, WiperbladeR_SUB4, WiperbladeL_SUB3, WiperbladeR_SUB3, WiperbladeL_SUB4, WiperbladeR_SUB2, WiperbladeL_SUB0,WiperbladeR_SUB0
UNDERLYING_SURFACE = windscreen_front01,DAMAGE_GLASS_CENTER
GROUP_0 = 'WiperbladeL_SUB0@A=*', 'WiperbladeL_SUB2@A=1-3', 'WiperbladeL_SUB3@A=1-4', 'WiperbladeL_SUB4@A=*', 'WiperbladeL_SUB1@A=*'
GROUP_0_ANGLE_FROM = 2.100000
GROUP_0_ANGLE_TO = 110.900002
GROUP_0_AXIS = 0.074693, 0.673564, 0.735345
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.063886, 0.933304, 0.965918
GROUP_0_PIVOT = 0.377864, 0.883502, 1.007156
GROUP_0_RUBBER_FROM = 0.290497, 0.939728, 0.943275
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.004800
GROUP_0_RUBBER_TO = -0.058655, 0.932320, 0.962952
GROUP_0_BASE_AXIS = 0.074693, 0.673564, 0.735345
GROUP_0_BASE_PIVOT = 0.377864, 0.883502, 1.007156
GROUP_1 = 'WiperbladeR_SUB2@A=*', 'WiperbladeR_SUB3@A=1-3', 'WiperbladeR_SUB1@A=*', 'WiperbladeR_SUB4@A=1-4'
GROUP_1_ANGLE_FROM = -20.900000
GROUP_1_ANGLE_TO = 92.099998
GROUP_1_AXIS = -0.000020, 0.519510, 0.854464
GROUP_1_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_1_END = -0.533302, 1.049409, 0.801811
GROUP_1_PIVOT = -0.145629, 0.888619, 1.038116
GROUP_1_RUBBER_FROM = -0.197502, 0.961639, 0.933197
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.002800
GROUP_1_RUBBER_TO = -0.528046, 1.046013, 0.799683
GROUP_1_BASE_AXIS = -0.000020, 0.519510, 0.854464
GROUP_1_BASE_PIVOT = -0.145629, 0.888619, 1.038116


[MESH_ADJUSTMENT_...]
MESHES = WiperbladeL_SUB1,WiperbladeL_SUB2,WiperbladeR_SUB1,WiperbladeR_SUB4,WiperbladeL_SUB3,WiperbladeR_SUB3,WiperbladeL_SUB4,WiperbladeR_SUB2,WiperbladeL_SUB0,WiperbladeR_SUB0
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1
UNDERLYING_SURFACE = windscreen_front01,DAMAGE_GLASS_CENTER
DEBUG = 0 ; remove when everything is ready

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  
WIND_AMPLITUDE_MULT = 1      
WIND_FREQUENCY_MULT = 1     
WIND_OFFSET = 0.03       

