[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Body_paint, Rollcage_mt

[Material_CarPaint]
ClearCoatThickness = 0.02
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 0.5
FresnelC = 0.1

[Material_CarPaint]
Skins = 03_satellite_silver, 02_canal_blue, 04_pyrenees_black
ClearCoatThickness = 0.13
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 0.5
FresnelC = 0.2

[Material_CarPaint_Metal]
Skins = 05_od_euro
BrightnessAdjustment = 2.5
ClearCoatThickness = 0.05


[DATA] 
DISABLE_LIGHTSINI=1

[LIGHT_HEADLIGHT_0]
RANGE=90
POPUP_ENABLED=0

;[LIGHT_HEADLIGHTS]
;POPUP_ENABLED=0
;DIFFUSE_CONCENTRATION=0.77
;POSITION=0, -0.04, 2.5
;DIRECTION=0.3, -3.1, 4.0
;RELATIVE_TO=HEADLIGHT_L
;SPOT=100
;SPOT_SHARPNESS=0.3
;SECOND_SPOT_INTENSITY=0
;SPOT_EDGE_SHARPNESS=0
;RANGE=90
;LOWBEAM_RANGE_MAX=30 
;LOWBEAM_RANGE_MULT=0.8 
;LOWBEAM_RANGE_ONCOMING_MULT=0.4 


[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.3
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.5
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FAGE=0.5


[LIGHT_EXTRA_0]
BIND_TO_HEADLIGHTS=1
COLOR=210,210,190, 0.1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=1
LAG=0.9
FADE_AT=90
FADE_SMOOTH=20
MIRROR=0.48, 0, 0
POSITION=0.0, 0.8, 2.1
DIRECTION=0.6, -0, 2
RANGE=0.37
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=200
SPOT_SHARPNESS=0.8

[LIGHT_EXTRA_1]
BIND_TO_EXTRA_B=2
COLOR=80,75,20, 0.1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
LAG=0.9
FADE_AT=90
FADE_SMOOTH=20
MIRROR=0.8, 0, 0
POSITION=0.0, 0.3, 2.2
DIRECTION=0.2, -0.31, 2
RANGE=14
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=140
SPOT_SHARPNESS=0.8

[EMISSIVE_EXTRA_A_0]
NAME=Cluster_light, NEEDLE_SPEED_li, NEEDLE_TACH_li, NEEDLE_WATER_li, NEEDLE_FUEL_li, 3ple_li, geo_boo_l, geo_op_l, geo_ot_l
COLOR=4,0,0
FALLBACK_HEADLIGHTS_COLOR=4,0,0
LAG=0.3

[EMISSIVE_EXTRA_A_1]
NAME=ODO
COLOR=6,4,2
FALLBACK_HEADLIGHTS_COLOR=6,4,2
LAG=0.3

[EMISSIVE_EXTRA_A_2]
NAME=Badges_li
COLOR=6,4,2, 0.8
FALLBACK_HEADLIGHTS_COLOR=6,4,2, 0.8
LAG=0.3

[EMISSIVE_EXTRA_A_3]
NAME=Badges_orange
COLOR=6,1,0, 0.8
FALLBACK_HEADLIGHTS_COLOR=6,1,0, 0.8
LAG=0.3

[EMISSIVE_EXTRA_A_4]
NAME=Badges_green
COLOR=0,6,0, 0.8
FALLBACK_HEADLIGHTS_COLOR=0,6,0, 0.8
LAG=0.3

[EMISSIVE_EXTRA_A_5]
NAME=Cluster_sprite_geo
COLOR=4,0,0, 40
FALLBACK_HEADLIGHTS_COLOR=4,0,0, 40
LAG=0.3

[EMISSIVE_EXTRA_B_0]
NAME=Fog_sprite
COLOR=80,75,20, 2
LAG=0.9
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_B_1]
NAME=Fog_glass
COLOR=80,75,20, 0.3
LAG=0.9
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_HIGHBEAM_0] 
NAME=Reflector_Sprite
COLOR=80,75,70, 2
FALLBACK_LOWBEAM_COLOR=80,75,70, 1.0
LAG=0.7
SIMULATE_HEATING=0.5
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_HIGHBEAM_1] 
NAME=Front_lamp
COLOR=120,110,100, 80
FALLBACK_LOWBEAM_COLOR=120,110,100, 30
LAG=0.7
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_HIGHBEAM_2]
NAME=Front_lamp_2
COLOR=120,110,100, 0.07
FALLBACK_LOWBEAM_COLOR=120,110,100, 0.05
LAG=0.7
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_HIGHBEAM_3]
NAME=Headlight_sprite
COLOR=120,110,100, 3
FALLBACK_LOWBEAM_COLOR=120,110,100, 2.7
LAG=0.7
SIMULATE_HEATING=0.5
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_HIGHBEAM_4]
NAME=Warning_Lignt
COLOR=1,1,5, 2.1
LAG=0.2

[EMISSIVE_LIGHT_1]
NAME=plate_light
COLOR=4,4,3, 2
BIND_AS=LICENSE_PLATE
LAG=0.95


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Reflector_sprite_turn_L
COLOR=80,30,10, 3
LAG=0.7
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Headlight_sprite_turn_L
COLOR=120,50,10, 4
LAG=0.7
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=t_sprite_turn_L
COLOR=120,50,10, 30
LAG=0.7
BLINK_FREQENCY_HZ=1.4 
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=int_L_indicator
COLOR=00,10,00, 1
LAG=0.3
BLINK_FREQENCY_HZ=1.4 

[EMISSIVE_TURNSIGNAL_LEFT_4]
NAME=s_sprite_turn_L
COLOR=120,50,10, 30
LAG=0.7
BLINK_FREQENCY_HZ=1.4 
SIMULATE_HEATING=3
LOCATION=LEFT


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=Reflector_Sprite_turn_R
COLOR=80,30,10, 3
LAG=0.7
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Headlight_sprite_turn_R
COLOR=120,50,10, 4
LAG=0.7
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=t_sprite_turn_R
COLOR=120,50,10, 30
LAG=0.7
BLINK_FREQENCY_HZ=1.4 
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=int_R_indicator
COLOR=00,10,00, 1
LAG=0.3
BLINK_FREQENCY_HZ=1.4 

[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=s_sprite_turn_R
COLOR=120,50,10, 30
LAG=0.7
BLINK_FREQENCY_HZ=1.4 
SIMULATE_HEATING=3
LOCATION=RIGHT


[EMISSIVE_REVERSE_0]
NAME=t_sprite_rear
COLOR=50, 50, 40, 30
LAG=0.7
SIMULATE_HEATING=3



[EMISSIVE_BRAKE_0]
NAME=Stop_lamp
COLOR=130,10,0, 1
LAG=0.3
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_BRAKE_1]
NAME=stop_strite
COLOR=130,10,0, 20
LAG=0.3
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_BRAKE_2]
NAME=stop_Strite_glass
COLOR=130,10,0, 2
LAG=0.3
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_BRAKE_3]
NAME=t_sprite_tail
COLOR=230,30,0, 25
FALLBACK_HEADLIGHTS_COLOR=200,10,0, 4
LAG=0.7
SIMULATE_HEATING=3
LOCATION=REAR


[EMISSIVE_BRAKE_4]
NAME=t_sprite_reflector_2
COLOR=230,30,0, 20
FALLBACK_HEADLIGHTS_COLOR=200,10,0, 3
LAG=0.7
SIMULATE_HEATING=3
LOCATION=REAR


[EMISSIVE_HANDBRAKE_0]
NAME=Warning_Park
COLOR=30,3,5
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_ENGINE_DAMAGE_0]
NAME=Warning_Oil
COLOR=30,3,5
ENGINE_LIFE_THRESHOLD=800
LAG=0.2

[EMISSIVE_ENGINE_DAMAGE_1]
NAME=Warning_Check
COLOR=30,3,5
ENGINE_LIFE_THRESHOLD=200
LAG=0.2

[EMISSIVE_ENGINE_DAMAGE_2]
NAME=Warning_catalist
COLOR=30,3,5
ENGINE_LIFE_THRESHOLD=500
LAG=0.2

[EMISSIVE_BATTERY_0]
NAME=Warning_Bat
COLOR=30,3,5
LAG=0.2

[EMISSIVE_HAZARD_0]
NAME=Hazard_indicator
COLOR=4, 0, 0
LAG=0.2

[EMISSIVE_OPENDOORS_0]
NAME=Warning_Doors
COLOR=30,3,5
LAG=0.2

[ODOMETER_MAIN]
NAME=ODO
FONT=digital_big
BLEND_MODE=1
POSITION=-5, 65
ROTATION=00
SCALE=0.9,1.1
SIZE=260, 60
DIGIT_WIDTH=40
COLOR=0, 0, 0
MOVEMENT_INTERVAL=999

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=R_plate_SUB0
OFFSET=-0.00, 0.03, -0.1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPOT=170
SPOT_SHARPNESS=0.9
COLOR=4,4,3, 0.6
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM
LAYOUT=TWO_ON_TOP

[INSTRUMENTS]
SPEED_LAG=0.9

[TYRES_FX]
DIRT_WIDTH_K=1.2

[LIGHT_BRAKEDISCS]
COLOR=0

[ADJUSTABLE_WING_0]
NAME=Adj_Wing  ; name of wing root node to rotate
WING=2          ; index of section in aero.ini
ANGLE_BASE=0    ; base offset for angle
ANGLE_MULT=1  ; angle multiplier
DEBUG_MODE=0    ; set to 1 to adjust PIVOT easier
ROTATION_PIVOT=0, 0.0, -0.0  ; rotation pivot relative to wing root node, should be at the center of wing mesh
ROTATION_AXIS=-1, 0, 0         ; I’m pretty sure in most cases, this value wouldn’t be changed, but just in case