; config was prepared automatically. source:
; https://github.com/ac-custom-shaders-patch/acc-extension-config/blob/master/config/cars/zizh_lada2101_scc20.ini
; created by Den_88 for https://zizhgames.ru/

[INCLUDE: common/custom_emissive.ini]

;[INCLUDE: common/materials_glass.ini]
;ExteriorGlassFilmedMaterials = ksGlass 
;IS_TRANSPARENT = 1


;[SHADER_REPLACEMENT_...]
;MATERIALS = ksGlass
;PROP_... = ksAmbient, 0.04
;PROP_... = ksDiffuse, 0.3
;PROP_... = ksSpecular, 2.82
;PROP_... = FresnelMax = 0.8
;PROP_... = ColoredSpecular = 0.0

[SHADER_REPLACEMENT_...]
MATERIALS = dashboard,frame,Alcantara,fabric_022_custom_w,DASH,leather,roof,interior netting int,S1_harness
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular, 0.02

[SHADER_REPLACEMENT_...]
MATERIALS = CAR_tyre,blackmetal
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular,0.02

[SHADER_REPLACEMENT_...]
MATERIALS = chromeinterior,lenkrad,chrome,CAR_Chrome,chrome_front
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.01
PROP_... = ksSpecular, 5.82
PROP_... = FresnelMax = 0.6
PROP_... = FresnelC = 4.4
PROP_... = ClearCoatThickness = 0.1

[LIGHTING]
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
EMISSIVE_BRAKELIGHTS_MULT=0.3

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7


[CustomEmissive]
Meshes = turn
Resolution = 1024, 1024
@ = CustomEmissive_Rect, Channel = 3, Mirror, Start = "43, 536", Size = "473, 274", CornerRadius = 0.4,0.4,Exponent = 2
@ = TurningLightsFront, Channel = 3, Intensity = 13.0

[CustomEmissive]
Meshes = lampturn
Resolution = 256, 256
@ = CustomEmissive_Rect, Channel = 3, Mirror, Start = "2, 11", Size = "253, 246", CornerRadius = 0.4,0.4,Exponent = 2
@ = TurningLightsFrontCorner, Channel = 3, Intensity = 5.0

[CustomEmissive]
Meshes =  turn4
Resolution = 512, 512
@ = CustomEmissive_Rect, Channel = 3, Mirror, Start = "19, 18", Size = "217, 428",CornerRadius = 0.4,0.4,Exponent = 2
@ = TurningLightsRear, Channel = 3, Intensity = 20.0

[CustomEmissive]
Meshes = buttons
Resolution = 1024, 1024
@ = CustomEmissive_Rect, Channel = 2, Start = "629.9, 17.1", Size = "36.5, 29.2",CornerRadius = 1.0,1.0,Exponent = 1
@ = DashIndicator, Input = HAZARD, Channel = 2, Intensity = 2.35,Lag = 0.56

[CustomEmissive]
Meshes = lightb
Resolution = 512, 512
@ = CustomEmissive_Rect, Channel = 0, Start = "256, 22", Size = "230, 231" ,CornerRadius = 0.4,0.4,Exponent = 2
@ = ParkingLights, Channel = 0,Intensity = 17.0
@ = CustomEmissive_Rect, Channel = 1, Start = "256, 22", Size = "230, 231",CornerRadius = 0.4,0.4,Exponent = 2
@ = BrakingLights, Channel = 1, Lag = 0.76, Intensity = 10.4

[CustomEmissive]
Meshes = Circlelight
Resolution = 1024, 1024
@ = CustomEmissive_Rect, Channel = 0, Start = "49, 78", Size = "883, 834",CornerRadius = 1.0,1.0,Exponent = 1.5
@ = Headlights, Channel = 0, Intensity = 30.0

[CustomEmissive]
Meshes = instrument_rpm, arrow_rpm_mesh, arrow_oil_mesh, arrow_temp_mesh
@ = CustomEmissive_Rect, Channel = 1, Start = 0, Size = 0.0,CornerRadius = 0.0
@ = DashHighlight, Channel = 1, Intensity = 1.46, Lag = 0.75

[CustomEmissive]
Meshes = Catafot_SUB1
@ = CustomEmissive_Rect, Channel = 2,Start = 0, Size = 0.0
@ = CustomEmissive_BounceBack, Channel = 2

[REFRACTING_HEADLIGHT_...]
SURFACE = material:Circlelight
INSIDE = front_light, front_light_lamp 
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0.01
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0.3
CUSTOM_BULB_0 = 0.5, 0.5, 0, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = 0, 0, -1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.6
GLASS_COLOR = 0.453853, 0.4559, 0.282616
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.009
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.7
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_DIR = 1, 0, 0
MIRROR_POS = 0.000270069, 0.657994, 2.24753
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.2
ORIGIN = 0.667262, 0.657994, 2.26272
RADIUS = 0.0974259
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.5
SIDE_FALLOFF = 1.5
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1 

[PARTICLES_FX_EXHAUST_...]
POSITION = -0.78, 0.16, -0.0 ;self explanatory
DIRECTION =  -0.78, 0, -0.81  ; self explanatory
COLOR = 0.05,0.05,0.051 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 0.6, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 5.3 				; how fast smoke particles fly from the exhaust
SPREAD = 0.21				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.020			; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.78			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears
GAS_LAG = 0.6

[WOBBLY_BIT_0]
ACTIVE=1
NAME = SHIF
CONNECTED_TO = -0.23, 0.18, 0.1
MAX_RANGE = 0.3 
DAMPENING_LAG = 0.93  
G_GAIN = 2 
GRAVITY_GAIN = 3 
OFFSET_GAIN = 2000 
STIFF_AXIS = 1, 0, 0 
STIFF_AXIS_STIFFNESS = 0.7 
G_FILTER = 1 
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1