[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: common/materials_interior.ini]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;INSTRUMENTS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[ODOMETER_MAIN]
NAME = 250
FONT = 22b
BLEND_MODE = 1
POSITION = 60, 405
SIZE = 424, 120
DIGIT_WIDTH = 70
FONT_SCALE = 1
FONT_OFFSET = 0
COUNT = 5
BACKGROUND = 0.0
COLOR = 0.0
JITTER = 0
MOVEMENT_INTERVAL = 999

[ANALOG_INDICATOR_...]
BIND_TO=RPM
NAME=ARR_RPM
ZERO=0.000
MIN_VALUE=0
STEP=0.02634146
OBJECT_NAME_MAX=
LUT=(0=0.5|500=3.1|1000=18.2|2000=47.8|3000=77.4|4000=106.7|5000=136.5|6000=167|7000=197.8|8000=228.3|9000=258.6)
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.85

[ANALOG_INDICATOR_...]
BIND_TO=SPEED
NAME=ARR_SPEED
INPUT_LAG=0.9
LUT=(0=0|10=3|20=18|40=47.8|60=77.7|80=107.7|100=137.6|120=167.6|140=197.6|160=227.3|180=257.2|240=265)
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[ANALOG_INDICATOR_...]
BIND_TO=FUEL
NAME=ARR_3
ZERO=0
MIN_VALUE=0
STEP=0.85
LUT=(0=-1|30=38.5|60=80)

[ANALOG_INDICATOR_...]
BIND_TO=WATER_TEMP
NAME=ARR_2
ZERO=0
STEP=0
MIN_VALUE=60
LUT=(0=0|120=80)

;;;;;;;;;;;;;;;;;;;;;;AUDIO;;;;;;;;;;;;;;;;;;;;;;;;;;;

[AUDIO_VOLUME]
ENGINE_EXT = 2
ENGINE_INT = 2
TURBO = 1.2

[AUDIO_PITCH]
ENGINE_EXT = 1.1
ENGINE_INT = 1.1

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1
ENGINE_EXT_BOOST = 1
ENGINE_INT_BOOST = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 8000=6900 |)
ENGINE_INT_RPMS = (| 0=0 | 8000=6900 |)
;TURBO_BOOST = (| 0=0 | 2.0=0.9 |)
;;;;;;;;;;;;;;;;;;;;;;;;TURN SIGNALS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= 186_T
COLOR=40, 10, 0, 30
LAG=0.5
SIMULATE_HEATING=1 
LOCATION=FRONT
CHANNEL=3
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= 186_T
COLOR=40, 10, 0, 30
LAG=0.5
SIMULATE_HEATING=1
LOCATION=FRONT
CHANNEL=4
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= 189_T
COLOR=40, 10, 0, 15
LAG=0.5
SIMULATE_HEATING=1 
LOCATION=REAR
CHANNEL=3

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= INT_TURNL
COLOR=0, 20, 0, 1
LAG=0
SIMULATE_HEATING=0 
LOCATION=NONE
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= 189_T
COLOR=40, 10, 0, 15
LAG=0.5
SIMULATE_HEATING=0 
LOCATION=REAR
CHANNEL=4

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= INT_TURNR
COLOR=0, 20, 0, 1
LAG=0
SIMULATE_HEATING=0 
LOCATION=NONE
CAST_LIGHT=0


[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= 190_T.001
COLOR=40, 10, 0, 1
LAG=0.5
SIMULATE_HEATING=1 
;LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= 190_T
COLOR=40, 10, 0, 1
LAG=0.5
SIMULATE_HEATING=1 
;LOCATION=FRONT
CAST_LIGHT=1





;;;;;;;;;;;;;;;;;;;;;;;;;;;HEADLIGHTS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[CustomEmissiveMulti]
Meshes = 123.001
Resolution = 1024, 684
Lag = 0.5
Debug=0
@ = AlphaFromTxDiffuse
@ = MultiItem, Role = FUEL, Start = "599, 209", Size = "202, 238", Color = "40,8,0,1", InputInverse=1, InputThreshold=10
@ = MultiItem, Role = ABS, Start = "40, 468", Size = "241, 191", Color = "40,8,0,1",InputInverse=1
@ = MultiItem, Role = HEADLIGHTS, Start = "816, 240", Size = "193, 174", Color = "40,8,0,1"
@ = MultiItem, Role = EXTRA_E, Start = "537, 485", Size = "163, 159", Color = "40,8,0,0.8"
@ = MultiItem, Role = RPM, Start = "35, 16", Size = "158, 174", Color = "40,2,2,1",InputThreshold=100,InputInverse=1,InputLagUp = 0.90,InputLagDown = 0.95
@ = MultiItem, Role = RPM, Start = "574, 20", Size = "233, 155", Color = "40,2,2,1",InputThreshold=100,InputInverse=1
@ = MultiItem, Role = SEATBELT, Start = "836, 10", Size = "165, 169", Color = "40,2,2,1",InputInverse=1
@ = MultiItem, Role = OIL_TEMPERATURE, Start = "256, 29", Size = "240, 162", Color = "40,2,2,1",InputInverse=0,InputThreshold=88,InputLagUp = 0.1,InputLagDown = 0.994
@ = MultiItem, Role = RPM, Start = "340, 204", Size = "219, 221", Color = "40,10,0,1",InputInverse=1,InputThreshold=100,InputLagUp = 0.96,InputLagDown = 0.9
@ = MultiItem, Role = RPM, Start = "24, 257", Size = "236, 132", Color = "40,10,0,1",InputInverse=1,InputThreshold=100, InputLagUp = 0.85,InputLagDown = 0.97

[CustomEmissiveMulti]
Meshes = 123
Resolution = 256, 256
Lag = 0.5
Debug=0
@ = AlphaFromTxDiffuse
@ = MultiItem, Role = HANDBRAKE, Start = "13, 159", Size = "103, 74", Color = "40,2,2,1"
@ = MultiItem, Role = HIGHBEAM, Start = "19, 32", Size = "99, 69", Color = "2,2,10,2"


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=7,7,7,1
DIFFUSE_CONCENTRATION=0.95
DIRECTION=0, 0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.52
OFF_FADE_MULT=0.3
OFF_MIRROR=0.5
OFF_MULT=0
OFF_RANGE_MULT=0.3
POSITION=0, 0.45, 1.99
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[EMISSIVE_EXTRA_D_...]
NAME= 219_T
COLOR = 12,12,9,5
LAG=0.85
LOCATION=NONE
CHANNEL=0,1,2

[SHARED_INPUT_...]
NAME = EXTRA_A_INVERSE  ; name to refer to it with
INPUT = EXTRA_A
INPUT_LUT = ( 0=1 | 1=0 )

;Габарит
[EMISSIVE_...]
NAME = 9_T
INPUT ='calc:EXTRA_A_INVERSE + LIGHT'
COLOR = 12,7,4,0.2
LAG=0.5
LOCATION = FRONT
SIMULATE_HEATING=1

[EMISSIVE_HIGHBEAM_...]
NAME= 22_T.001,22_T
COLOR = 12,12,11,5
FALLBACK_LOWBEAM_COLOR=12,12,11,2
LAG=0.5
LOCATION=FRONT
ACT_AS_HEADLIGHTS=1

[EMISSIVE_HIGHBEAM_...]
NAME= 11_T
COLOR = 12,12,11,50
FALLBACK_LOWBEAM_COLOR=12,12,11,5
LAG=0.5
LOCATION=FRONT
ACT_AS_HEADLIGHTS=0

[LIGHT_EXTRA_...]
BOUND_TO=11_T
AMBIENT_INFLUENCE = 0.5
COLOR=12,12,11,10
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.89
FADE_AT=100
FADE_SMOOTH=50
MIRROR=0.00, 0.0, 0
POSITION=0.519, 0.454, 1.98
DIRECTION=0, -0.1, -1
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=100
SPOT=130
SPOT_SHARPNESS=0.0

[LIGHT_EXTRA_...]
BOUND_TO=11_T
AMBIENT_INFLUENCE = 0.5
COLOR=12,12,11,10
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.89
FADE_AT=100
FADE_SMOOTH=50
MIRROR=0.00, 0.0, 0
POSITION=-0.519, 0.454, 1.98
DIRECTION=0, -0.1, -1
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=100
SPOT=130
SPOT_SHARPNESS=0.0

[LIGHT_EXTRA_...]
;BUMPER CAST LIGHT
BOUND_TO=11_T
AMBIENT_INFLUENCE = 0.5
COLOR=12,12,11,30
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.89
FADE_AT=100
FADE_SMOOTH=50
MIRROR=0.00, 0.0, 0
POSITION=0.51, 0.5, 1.95
DIRECTION=0.2, -0.2, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=170
SPOT_SHARPNESS=0.0

[LIGHT_EXTRA_...]
;bumper cast light
BOUND_TO = 9_T
POSITION=0, 0.454, 1.81
MIRROR=0.683
DIRECTION=0.8, 0, 1
AFFECTS_TRACK=1
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=0
DIFFUSE_CONCENTRATION=0.6
SPOT=120
SPOT_SHARPNESS=0.0
FADE_AT=100
FADE_SMOOTH=50
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.1
COLOR=12,7,4,100

[LIGHT_EXTRA_...]
;BUMPER CAST LIGHT
BOUND_TO=11_T
AMBIENT_INFLUENCE = 0.5
COLOR=12,12,11,30
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.89
FADE_AT=100
FADE_SMOOTH=50
MIRROR=0.00, 0.0, 0
POSITION=-0.51, 0.5, 1.95
DIRECTION=-0.2, -0.2, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=170
SPOT_SHARPNESS=0.0

[EMISSIVE_HIGHBEAM_...]
BIND_TO_HEADLIGHTS=1
NAME=250.007
COLOR = 0, 50, 255, 0.4
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HANDBRAKE_...]
NAME=250.002
COLOR=255,0,0, 0.2                               
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME= material:GAUGE_MAIN
COLOR = 4,5,4,1
LAG=0.5
OFF_COLOR=0,0,0

;стрелки
[EMISSIVE_LIGHT_...]
NAME= material:GAUGE_ARROWS 
COLOR = 80,80,0,0.4
LAG=0.3

;центр, (кондей, печка)
[EMISSIVE_LIGHT_...]
NAME= 122
COLOR = 1,1,1,2
LAG=0.5

; ODO
[EMISSIVE_LIGHT_...]
NAME= 250
COLOR = 0,5,0.2, 1
OFF_COLOR = 0,5,0.2, 0.5
LAG=0.5

[EMISSIVE_...]
INPUT = STALLED
NAME = 251
COLOR = 1,1,5,0.3
OFF_COLOR = 1,1,5,0.3
LAG=0.0

;индикатор габаритов
[EMISSIVE_...]
NAME=123.002
INPUT='calc:EXTRA_A_INVERSE + LIGHT'
COLOR=2,30,2,1
LAG=0.6
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
BOUND_TO= 219_T
COLOR=50,33,30,0.1
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.89
FADE_AT=40
FADE_SMOOTH=50
MIRROR=0.00, 0.0, 0
POSITION=0, 1.2, -0.2
DIRECTION=0, -1, -0.0
RANGE=1.1
RANGE_GRADIENT_OFFSET=0.6
SPECULAR_MULT=0.4
SPOT=130
SPOT_SHARPNESS=0

[EMISSIVE_...]
INPUT = CPHYS_SCRIPT_0
NAME = DCCD_0
INPUT_LUT = (| 0=1 | 1=0 |)
COLOR = 1,1,1, 80
TOGGLE_VISIBILITY = 1

[EMISSIVE_...]
INPUT = CPHYS_SCRIPT_0
NAME = DCCD_1
INPUT_LUT = (| 0=0 | 1=1 | 2=0 |)
COLOR = 1,1,1, 80
TOGGLE_VISIBILITY = 1

[EMISSIVE_...]
INPUT = CPHYS_SCRIPT_0
NAME = DCCD_2
INPUT_LUT = (| 1=0 | 2=1 | 3=0 |)
COLOR = 1,1,1, 80
TOGGLE_VISIBILITY = 1

[EMISSIVE_...]
INPUT = CPHYS_SCRIPT_0
NAME = DCCD_3
INPUT_LUT = (| 2=0 | 3=1 | 4=0 |)
COLOR = 1,1,1, 80
TOGGLE_VISIBILITY = 1

[EMISSIVE_...]
INPUT = CPHYS_SCRIPT_0
NAME = DCCD_4
INPUT_LUT = (| 3=0 | 4=1 | 5=0 |)
COLOR = 1,1,1, 80
TOGGLE_VISIBILITY = 1

[EMISSIVE_...]
INPUT = CPHYS_SCRIPT_0
NAME = DCCD_5
INPUT_LUT = ( 4=0 | 5=1 )
COLOR = 1,1,1, 80
TOGGLE_VISIBILITY = 1

;;;;;;;;;;;;;;;;;;;;;;;;PLATELIGHTS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=EXT_PLATE_R.001
OFFSET=0.017, 0.015, -0.02
RANGE=0.31
RANGE_GRADIENT_OFFSET=0.25
SPOT=160
SPOT_SHARPNESS=0.0
COLOR=22,20,9,0.5
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=20
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1

[EMISSIVE_EXTRA_A_INVERSE_...]
NAME= ;50_T.003
COLOR = 12,12,5,1
FALLBACK_HEADLIGHTS_COLOR=12,12,5,1
FALLBACK_HIGHBEAM_COLOR=12,12,5,1
FALLBACK_LOWBEAM_COLOR=12,12,5,1
LAG=0.5
LOCATION=REAR

[EMISSIVE_LIGHT_...]
NAME = 50_T.003
COLOR = 12,12,5,1
LAG=0.6
SIMULATE_HEATING=1


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;TAILLIGHTS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[EMISSIVE_...]
NAME = 189_T.001
INPUT='calc:EXTRA_A_INVERSE + LIGHT'
COLOR= 25,2,0,0.5
LAG=0.6
SIMULATE_HEATING=1
FALLBACK_BRAKES_COLOR=80,25,0,2
FALLBACK_BRAKES_COLOR_HIGHER=1

[EMISSIVE_BRAKE_...] 
NAME= 140_T
COLOR=50,5,0, 3
LAG=0.1
SIMULATE_HEATING=1
LOCATION=REAR

[EMISSIVE_REVERSE_0]
NAME = 189_T.002
COLOR = 10, 10, 10, 30     
LAG = 0.4                  
SIMULATE_HEATING =0
AFFECTS_TRACK=1     
LOCATION = REAR    

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;REFRACTION FX;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[REFRACTING_HEADLIGHT_1]
SURFACE= 188_T
INSIDE= 4_T,9_T
RESOLUTION_MULT=4
SYNC_EMISSIVE_AUTO = 1


ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.04
BOUNCED_BACK_MULT = 0.17
BULB_BLUR_K = 0
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.353,0.553,0.107,0.153
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.6126089,-0.15366997,-0.7753038
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 6.5
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.5
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 3
INNER_SPECULAR_EXP = 400
IOR = 1.8
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 7.1525574e-07,0.46492288,1.8743508
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.8
ORIGIN = 0.7544174,0.4664687,1.9215698
RADIUS = 0.1549
REFLECTIVENESS_DIFFUSE_MULT = 30.5
REFLECTIVENESS_MULT = 2
REFLECTIVE_GAMMA = 1.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.88
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0





[REFRACTING_HEADLIGHT_2]
SURFACE= 186_T
INSIDE= 41_T.001
RESOLUTION_MULT=2


ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.03
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.742,0.474,0.051,0
CUSTOM_BULB_3 = 0.395,0.493,0.044,0
DIFFUSE_MAP_FILTER_MULT = 2.96
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.40606838,-0.026912076,-0.9134464
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.03
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0.37
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 3
INNER_SPECULAR_EXP = 100
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 7.1525574e-07,0.29128367,1.9430892
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.9
ORIGIN = 0.72706604,0.29550326,1.9962006
RADIUS = 0.122700214
REFLECTIVENESS_DIFFUSE_MULT = 26.1
REFLECTIVENESS_MULT = 3.2
REFLECTIVE_GAMMA = 2.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_3]
SURFACE= 189_T.001
INSIDE= 3_T,5_T,4_T.001,37_T.001
RESOLUTION_MULT=4


ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.02
BOUNCED_BACK_MULT = 0.41
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.493,0.483,0.075,0.023
CUSTOM_BULB_1 = 0.181,0.452,0.114,0
CUSTOM_BULB_2 = 1,0.484,0.057,0.505
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 0.85
DIFFUSE_MAP_MULT = 0.29999998
DIRECTION = -0.58309275,-0.058412127,0.8103031
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.85
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0.04
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 2.3
INNER_SPECULAR_EXP = 113
IOR = 2.2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -7.1525574e-07,0.5883508,-1.9540199
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.6650162,0.61950034,-2.0812836
RADIUS = 0.29560027
REFLECTIVENESS_DIFFUSE_MULT = 16.8
REFLECTIVENESS_MULT = 4.1
REFLECTIVE_GAMMA = 1.3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_4]
SURFACE= 140_T
INSIDE= 142_T,141
INSIDE_BULBS=141
RESOLUTION_MULT=2

ABSORPTION = 0.009
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1.48
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.005479274,-0.08015512,0.99676734
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.7
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0.35
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.0000029,-4.5110937e-10,5.364418e-07
MIRROR_POS = -0.2929306,0.8574584,-2.0989227
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.003074646,0.8502478,-2.0698547
RADIUS = 0.15610029
REFLECTIVENESS_DIFFUSE_MULT = 7.3
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_5]
SURFACE= 190_T
INSIDE= 41_T
RESOLUTION_MULT=2


ABSORPTION = 0.049999993
AMBIENT_MULT = 0.51
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 0
BULB_REFLECTION_K = 0.21
CUSTOM_BULB_0 = 0.625,0.442,0.112,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0,0.511,0.115,0
CUSTOM_BULB_3 = 0.631,0.43,0,0
DIFFUSE_MAP_FILTER_MULT = 3.41
DIFFUSE_MAP_MULT = 1
DIRECTION = 0.9866247,-0.16102089,-0.025378292
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.9
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.98828614,-0.10917953,-0.10711691
MIRROR_POS = -0.31066895,0.5766015,0.967453
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.65
ORIGIN = -0.8699875,0.5891376,0.9288635
RADIUS = 0.060214918
REFLECTIVENESS_DIFFUSE_MULT = 23.6
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 2.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.44
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_6]
SURFACE= 190_T.001
INSIDE= 41_T
RESOLUTION_MULT=2


ABSORPTION = 0.049999993
AMBIENT_MULT = 0.51
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 0
BULB_REFLECTION_K = 0.21
CUSTOM_BULB_0 = 0.662,0.481,0.112,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0,0.5,0.059,0
CUSTOM_BULB_3 = 0.631,0.493,0,0
DIFFUSE_MAP_FILTER_MULT = 3.41
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.95755064,-0.28820798,-0.005737734
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.9
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.37,0.5766001,0.93014634
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.65
ORIGIN = 0.8638153,0.58347887,0.92951965
RADIUS = 0.060214918
REFLECTIVENESS_DIFFUSE_MULT = 23.6
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 2.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.44
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_7]
SURFACE= 44_T,45_T
INSIDE= 3_T
RESOLUTION_MULT=1

ABSORPTION = 0.005
AMBIENT_MULT = 0
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0
BULB_BLUR_K = 0
BULB_REFLECTION_K = -1
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.19376832,-0.08260038,0.9775684
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 1
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 5
INNER_SPECULAR_EXP = 20
IOR = 2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -8.34465e-07,0.6196462,-2.0915916
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.4338379,0.6321049,-2.1188965
RADIUS = 0.011200011
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_8]
SURFACE= 45_T.001
INSIDE= 4_T.001
RESOLUTION_MULT=2

ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.9332908,-0.020224253,0.35858905
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 2
INNER_SPECULAR_EXP = 25
IOR = 2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.065,0.56880647,-1.8713093
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.7746887,0.560381,-1.8671417
RADIUS = 0.023000043
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_9]
SURFACE= 189_T
INSIDE= 4_T.001,192_T,37_T.001
RESOLUTION_MULT=4

ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.15
BULB_BLUR_K = 1
BULB_REFLECTION_K = 0.34
CUSTOM_BULB_0 = 0.828,0.487,0.058,0
CUSTOM_BULB_1 = 0.148,0.49,0.038,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.421,0.456,0.02,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.3733629,-0.12909077,0.91865975
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.12
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.04
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -7.1525574e-07,0.5428022,-1.9964147
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.6090088,0.5424118,-2.1000366
RADIUS = 0.2768002
REFLECTIVENESS_DIFFUSE_MULT = 22.4
REFLECTIVENESS_MULT = 1.9
REFLECTIVE_GAMMA = 1.3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_10]
SURFACE= 189_T.002
INSIDE= 4_T.001,192_T,10_T
RESOLUTION_MULT=5

ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.33
BULB_BLUR_K = 1.4
BULB_REFLECTION_K = 0.26
CUSTOM_BULB_0 = 0.455,0.5,0.068,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.424,0.5,0.02,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.12008039,-0.08855103,0.9888071
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.06
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.17
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -7.1525574e-07,0.5428022,-1.9964147
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.44595337,0.5493666,-2.107
RADIUS = 0.07340003
REFLECTIVENESS_DIFFUSE_MULT = 15
REFLECTIVENESS_MULT = 1.9
REFLECTIVE_GAMMA = 1.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_11]
SURFACE= 45_T.002
INSIDE= 4_T.001
RESOLUTION_MULT=2

ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0.94541985,-0.020452265,0.32521147
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 5
INNER_SPECULAR_EXP = 30
IOR = 2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.9993918,0.00020490265,-0.03489712
MIRROR_POS = 0.06489563,0.56880766,-1.8712311
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.77915955,0.56058574,-1.8715973
RADIUS = 0.023000043
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_12]
SURFACE= 219_T
INSIDE= 209_T,221_T
RESOLUTION_MULT=5

ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.37
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.49,0.446,0.039,0.011
CUSTOM_BULB_1 = 0.472,0.923,0.009,0.011
CUSTOM_BULB_2 = 0.552,0.923,0.009,0
CUSTOM_BULB_3 = 0.511,0.923,0.003,0.031
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0.017027939,0.9944194,0.1041156
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.09
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.21
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.37
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.851,1.1773064,-0.15034193
NM_SHARE_EXT = 0.23
NM_SHARE_INT = 0.9
ORIGIN = 0.011566162,1.1341257,-0.33050537
RADIUS = 0.5066001
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;USB WOOBLE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[SHAKING_EXHAUST_...]
MESHES = 15_T,12_T.003
POINT_0 = 0.0, 0.0, 2.2
POINT_0_RADIUS = 0.7
POINT_0_EXP = 1
POINT_0_SCALE = 2


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GLASS PBR;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[REFLECTIONS_FX]
MASK_GBUFFER =282.002,187_T,material:EXT_GLASS,material:DASH_GLASS,225
SKIP_GBUFFER = material:INT_DCCD,256,STI,238.001,239.001,224_T,119_T,231_T.001,INT_AIRBAG_LOG.001,material:Reflectors,material:SUNVISOR,236.001, material:INT_SEAM,material:stickers,275_T.001,116_T.003,material:INT_TEXT


[Material_Glass]
Materials = HL_NM
IOR = 2        ; looks better like this
FilmIOR = $IOR      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 2  ; thicker glass passes less light through
ProfileFix = 0.03    ; adds thickness to glass for glazing angles
MaskPass = 10            ; mask pass opacity
UseNormalMap = 1
UseNormalMapWithAlpha = 1 
BrightnessAdjustment = 0.05
ExtraLightsAdjustment = 0.01

[Material_Glass]
Meshes = 184
IOR = 3         ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 3  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
EXTRA_MASK_PASS = 1
MaskPass = 2         ; mask pass opacity
MaskPassColor = 0, 0.2, 0.1  ; mask pass color adjustment
Desaturate = 1

[Material_Glass]
Meshes = 184.001
IOR = 2.2        ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 20  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
EXTRA_MASK_PASS = 1
MaskPass = 1   ; mask pass opacity
MaskPassColor = 0, 0.2, 0.1 ; mask pass color adjustment
Desaturate = 1

[Material_Glass]
Materials = DASH_GLASS
IOR = 2.4
ExtraLightsAdjustment = 0.01
Desaturate = 0

[Material_Glass]
Materials = GAUGE_ARROWS
IOR = 1.5
ExtraLightsAdjustment = 0.2
BrightnessAdjustment = 1
ThicknessMult = 1 
MaskPass = 1

[Material_Glass]
Meshes = 149_T
IOR = 3
ExtraLightsAdjustment = 0.0
Desaturate = 1


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;ROAD LIGHT CASTS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



[LIGHT_EXTRA_...]
BOUND_TO = 189_T.001
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.5
COLOR=1, 0.1, 0, 4
DIFFUSE_CONCENTRATION=0.2
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.550602
MIRROR_DIRECTION=0
POSITION=0, 0.6, -2.0"
RANGE=3
RANGE_GRADIENT_OFFSET=0.3
SINGLE_FREQUENCY=1
SPECULAR_MULT=1
NO_SELF_SPECULAR=1
SPOT=180
SPOT_EDGE=0.406, 0.406, 0.406
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.1

[EXTRA_FX_EMISSIVE_...]
MESHES = 252,250
RANGE = 0.15
COLOR = 0.2
SPLIT_ELEMENTS = 1
DIRECTED = 1
EMISSIVE_TWEAK = 0   
MIP_BIAS = 0

[EXTRA_FX_EMISSIVE_...]
MATERIALS = GAUGE_DIALS,GAUGE_DIALS2,GAUGE_ODO
RANGE = 0.08
COLOR = 0.05
SPLIT_ELEMENTS = 1
DIRECTED = 1
EMISSIVE_TWEAK = 0   
MIP_BIAS = 0

[EXTRA_FX_EMISSIVE_...]
MATERIALS = INT_DCCD
RANGE = 0.1
COLOR = 3
SPLIT_ELEMENTS = 1
DIRECTED = 1
EMISSIVE_TWEAK = 5  
MIP_BIAS = 0

[EXTRA_FX_EMISSIVE_...]
DIGITAL_INSTRUMENTS = ITEM_0
RANGE = 0.05
COLOR = 8
SPLIT_ELEMENTS = 1
DIRECTED = 1
EMISSIVE_TWEAK = 0   
MIP_BIAS = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = 280_SUB1,281_SUB1
RANGE = 0.02
COLOR = 0.033

[EXTRA_FX_EMISSIVE_...]
MESHES = 278_SUB1,279_SUB1
RANGE = 0.01
COLOR = 0.033



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;SHADERS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[SHADER_REPLACEMENT_...]
MATERIALS = INT_??,EXT_plastic,void,EXT_carpaint
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MESHES = 256
PROP_... = ksAmbient,0.5
PROP_... = ksDiffuse,0.1
PROP_... = ksSpecular, 0.2
PROP_... = ksSpecularEXP, 35

[SHADER_REPLACEMENT_...]
MATERIALS = INT_BELT
PROP_... = ksAmbient,0.08
PROP_... = ksDiffuse,0.04

[SHADER_REPLACEMENT_...]
MATERIALS = INT_NM
PROP_... = ksAmbient,0.1
PROP_... = ksDiffuse,0.15
PROP_... = fresnelC, 0.05
PROP_... = fresnelEXP, 5
PROP_... = isAdditive, 0
PROP_... = ksSpecular,0.1
PROP_... = ksSpecularEXP,120
PROP_... = fresnelMaxLevel, 0.1


[SHADER_REPLACEMENT_...]
MATERIALS = Reflectors
PROP_... = ksAmbient,0.1
PROP_... = ksDiffuse,0.2
PROP_... = ksSpecular, 0.7
PROP_... = ksSpecularEXP, 200
PROP_... = fresnelC, 0.2
PROP_... = fresnelEXP, 3
PROP_... = isAdditive, 2
PROP_... = fresnelMaxLevel, 0.3

[SHADER_REPLACEMENT_...]
MATERIALS = MIDDLE_BRAKE,taillight,HL2_NM
PROP_... = ksAmbient,0.1
PROP_... = ksDiffuse,0.1
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 200
PROP_... = fresnelC, 0.2
PROP_... = fresnelEXP, 3
PROP_... = isAdditive, 2
PROP_... = fresnelMaxLevel, 0.3

[SHADER_REPLACEMENT_...]
MATERIALS = INT_METAL_BRUSH
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.5
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 140
PROP_... = fresnelC, 0.3
PROP_... = fresnelEXP, 1.5
PROP_... = isAdditive, 0
PROP_... = fresnelMaxLevel, 1
PROP_... = detailNormalBlend, 0.6
PROP_... = detailUVMultiplier, 80

[SHADER_REPLACEMENT_...]
MATERIALS = INT_SUBARU
PROP_... = ksDiffuse,0.3

[SHADER_REPLACEMENT_...]
MATERIALS = INT_PLASTICSMTH
PROP_... = detailNormalBlend, 0.2
PROP_... = detailUVMultiplier, 1500
PROP_... = fresnelC, 0.05
PROP_... = fresnelEXP, 4
PROP_... = isAdditive, 0
PROP_... = fresnelMaxLevel, 0.4

[SHADER_REPLACEMENT_...]
MATERIALS = INT_CIG
PROP_... = ksAmbient,0.2
PROP_... = ksDiffuse,0.4
PROP_... = ksSpecular, 0.1
PROP_... = ksSpecularEXP, 40
PROP_... = fresnelC, 0.1
PROP_... = fresnelEXP, 0.1
PROP_... = isAdditive, 0
PROP_... = fresnelMaxLevel, 0.1

[SHADER_REPLACEMENT_...]
MATERIALS = HEADLIGHT
PROP_... = ksAmbient,0.4
PROP_... = ksDiffuse,0.5
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 150
PROP_... = fresnelC, 1
PROP_... = fresnelEXP, 0
PROP_... = isAdditive, 2
PROP_... = sunSpecular, 5
PROP_... = fresnelMaxLevel, 0.9
PROP_... = sunSpecularEXP, 200

[SHADER_REPLACEMENT_...]
MATERIALS = HL_NM ;HL2_NM
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 80
PROP_... = isAdditive, 2

[SHADER_REPLACEMENT_...]
MESHES = 233_T
PROP_... = isAdditive, 2
PROP_... = fresnelMaxLevel, 0.8
PROP_... = fresnelC, 1

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_plastic,EXT_PLASTIC_NM
PROP_... = ksAmbient,0.3
PROP_... = ksDiffuse,0.1
PROP_... = ksSpecular,0.3
PROP_... = ksSpecularEXP,100
PROP_... = sunSpecularEXP,2500

[SHADER_REPLACEMENT_...]
MATERIALS = RIM
PROP_... = ksAmbient,0.2
PROP_... = ksDiffuse,0.2


[SHADER_REPLACEMENT_...]
MATERIALS = GAUGE_MAIN
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 80

[Material_Leather]
Materials = INT_STEER_LEATHER_GRAY,INT_STEER_LEATHER
ApplyTilingFix = 0
Brightness = 0.5
DetailTextureBlur = 1
DetailNormalBlend = 0.7
DetailScale = 20
Reflectance = 0.1
Smoothness = 0.8

[Material_Leather]
Materials = INT_AIRBAG_LOG
ApplyTilingFix = 0
Brightness = 0.55
DetailTextureBlur = 1
DetailNormalBlend = -1
DetailScale = 20
Reflectance = 0.1
Smoothness = 0.8

[Material_Leather]
Materials = INT_DASH_LEATHER_GRAY
ApplyTilingFix = 0
Brightness = 0.5
DetailTextureBlur = 1
DetailNormalBlend = -0.5
DetailScale = 250
Reflectance = 0.1
Smoothness = 0.8
ApplyTilingFix = 1

[Material_Plastic]
Materials = INT_PLASTICSMTH,INT_CIG
ApplyTilingFix = 0
Brightness = 0.7
DetailTextureBlur = 1
DetailNormalBlend = -0.3
DetailScale = 800
Reflectance = 0.12
Smoothness = 0.85

[Material_Plastic]
Materials = ;INT_NM
ApplyTilingFix = 0
Brightness = 0
DetailTextureBlur = 1
DetailNormalBlend = -0.3
DetailScale = 800
Reflectance = 0.12
Smoothness = 0.85

[Material_Plastic]
Materials = INT_PLASTICSMTH_GRAY
ApplyTilingFix = 0
Brightness = 0.5
DetailTextureBlur = 1
DetailNormalBlend = -0.3
DetailScale = 800
Reflectance = 0.15
Smoothness = 0.55

[Material_Plastic]
Materials = INT_PLASTICRUTH
ApplyTilingFix = 0
Brightness = 1
DetailTextureBlur = 1
DetailNormalBlend = 2
DetailScale = 500
Reflectance = 0.13
Smoothness = 0.45

[Material_Plastic]
Materials = INT_SUBARU
ApplyTilingFix = 0
Brightness = 0.5
DetailTextureBlur = 1
DetailNormalBlend = 0
DetailScale = 500
Reflectance = 0.3
Smoothness = 0.5

[Material_Leather]
Materials = INT_DASH_LEATHER
ApplyTilingFix = 0
Brightness = 0.6
DetailTextureBlur = 1
DetailNormalBlend = -0.5
DetailScale = 250
Reflectance = 0.07
Smoothness = 0.8

[Material_LeatherPoked_v2]
Materials = INT_STEER_LEATHER_POKE
Brightness = 0.5
DetailTextureBlur = 1
DetailNormalBlend = 1
DetailScale = 4
ApplyTilingFix=0
Reflectance = 0.08
Smoothness = 0.8

[Material_Aluminium_v2]
Meshes = 109_T.001
Brightness = 1
Reflectance = 1
Smoothness = 0.9
DetailScale = 0


[Material_Aluminium_v2]
Materials = EXT_CHROME
Brightness = 0.5
Reflectance = 0.7
Smoothness = 0.98
Metalness = 0.6
DetailScale = 4

[Material_InteriorPBRDetail]
Materials = INT_SHIFT_LEATHER
Reflectance = 0.15
Smoothness = 0.5
DetailNormalPBRFormat = 0
DetailNormalBlend = 1
DetailScale = 300
BrightnessAdjustment = 0.1
CubemapReflectionBlur = 0.05
Metalness = 0.0

[Material_InteriorPBRDetail]
Materials = INT_GEAR,INT_SHIFT_SEAM
Reflectance = 0.25
Smoothness = 0.5
DetailNormalPBRFormat = 0
DetailNormalBlend = 0
DetailScale = 0
BrightnessAdjustment = 0.05
CubemapReflectionBlur = 0
Metalness = 0


[Material_WindscreenBanner]
Meshes = 184.003
BlurBackground = 0        ; increase to make banner blur things behind it for rougher transparency look
RainDrops = 0           ; set to 0 if mesh overlays interior windscreen to avoid duplicating rain drops in two layers
WindscreenMesh = 258      ; set name of interior windscreen mesh here if banner mesh overlays it to automatically fix rendering order
Brightness = 0          ; use to adjust brightness
CastShadowsThreshold = 1 ; cast shadows for areas with alpha above this value

