[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[BASIC]
IS_LOW_BEAM_AVAILABLE = 1

[INSTRUMENTS]
ARROW_SPEED_FIX = 1

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, �throttle� input, same as in engine event

[AUDIO_VOLUME]
BACKFIRE_EXT=2
BACKFIRE_INT=3
BODYWORK=1
DIRT=1
DOWN_SHIFT=2.2
ENGINE_EXT=3.8
ENGINE_INT=3.8
GEAR_EXT=1.2
GEAR_GRIND=1
GEAR_INT=1
HORN=5
LIMITER=2.2
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1.2
TURBO=4.3
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 0.8
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.1
LIMITER = 1.0
TURBO = 0.90
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_PROPERTIES]
TURBO_THROTTLE=1.0    ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST=1  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST=1 ; for interior engine sound, “boost” input, same as in turbo event

[PARTICLES_FX_EXHAUST_...]
POSITION=0.409,0.313,-2.24
DIRECTION=0.67,-0.16,-7
COLOR = 0.15,0.17,0.2 			
LIFE = 1, 2 				
SPEED = 0.5, 1 				
SPREAD = 0.25				
STARTING_SIZE = 0.04			
SPAWN_OFFSET = 0.02			
INTENSITY = 0.65, 0.1			
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100


[ODOMETER_MAIN]
DIGITAL_ITEM=1
DIGITAL_ITEM_NUMBER_FORMAT=06.
UPPER_BOUND=999999

[CAR_STEREO_...]
MESHES = int_radio_disp
RESOLUTION = 400,350
DISPLAY_POS = -00,115
DISPLAY_SIZE = 350, 200
BACKGROUND = 0.44, 0.84, 0.51, 1
FONT = digital_big

TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM 107.9"
TEXT_0_ALIGN = CENTER
TEXT_0_COLOR=0.2,0.2,0.2,2
TEXT_0_START = 24.5, 16
TEXT_0_LETTER = 20.7, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "

TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_COLOR=0.2,0.2,0.2,2
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8

ICON_0 = @SOURCE
ICON_0_FALLBACK = SPOTIFY
ICON_0_START = 152, 88 
ICON_0_SIZE = 15, 18
ICON_0_MARGIN = 1, 1
ICON_0_COLOR=0.2,0.2,0.2,2

ANIMATION_0 = 10, 4
ANIMATION_0_START = 194, 80
ANIMATION_0_BLOCK = 17, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_COLOR=0.2,0.2,0.2,2
ANIMATION_0_BASE_ROW = BOTTOM

[EXTRA_FX]
GLASS_FILTER = int_radio_disp

[ANALOG_INDICATOR_...]
BIND_TO=OIL
NAME=ARROW_OIL_PRESSURE
MIN_VALUE=-270
MAX_VALUE=270
INPUT_LAG_UP=0
INPUT_LAG_DOWN=0
LUT=(0=0|1.77=-23|2=-30|4=-54|5=-65|6=-77|6.44=-81)
USE_BAR=1

[FUEL_WARNING...]
OBJECT_NAME=dash_fuel
EMISSIVE=200,140,0, 155
FUEL_SWITCH=12

[NECK]
HELMET_OFFSET = 0, 0, 0             ; add this option to set custom helmet offset if it’s enabled
BOUNDS_HORIZONAL = -130, 130        ; angles in which head is allowed to rotate on Y axis
BOUNDS_VERTICAL = -50, 50           ; angles in which head is allowed to rotate on X axis
LOOK_BACK_OFFSET = 0.24, 0.0, 0.15  ; head offset for looking back (to reduce overlay by a car: for example, in F1 cars, you might want to increase Y value)
PAN_LIMIT = 0.15, 0.1               ; boundary for panning, in X and Y directions, in meters

[DATA] 
DISABLE_LIGHTSINI=1

FAKE_HIGHBEAMS_INDICATOR_LED_LIGHT = 1

[REFLECTIONS_FX]
SKIP_GBUFFER = material:INT_WINDOW, Glass_dails

[INCLUDE: common/custom_emissive.ini]
HeatingMult=0.5

[LIGHT_LICENSEPLATE]
MESHES=back_lcn_plate
OFFSET=0.0, 0.07, -0.0
RANGE=0.75
RANGE_GRADIENT_OFFSET=0.15
SPOT=110
SPOT_SHARPNESS=0.1
COLOR=2, 2, 2.4, 6 
MIRROR=0, 0, 0
FALLBACK_EMISSIVE=2, 2 , 1.8, 6
LAYOUT=ONE_ON_TOP
FADE_AT=180
FADE_SMOOTH=1
ACTIVE=1
AFFECTS_TRACK=1

[EMISSIVE_HEADLIGHTS_...]
NAME=GEO_cockpit_HR_SUB32
COLOR=35, 16, 2, 0.55
FALLBACK_HEADLIGHTS_COLOR=35, 16, 2, 0.55
LAG=0.3

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
POSITION = -0.295, 0.88, 0.65
SPOT=100
RANGE=0.32
MIRROR=0, 0, 0
COLOR=78, 54, 20, 2
DIRECTION=-0, 0, -4
LAG=0.3

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
POSITION = -0.42, 0.88, 0.65
SPOT=100
RANGE=0.32
MIRROR=0, 0, 0
COLOR=78, 54, 20, 2
DIRECTION=-0, 0, -4
LAG=0.3

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
POSITION = -0.50, 0.88, 0.65
SPOT=100
RANGE=0.32
MIRROR=0, 0, 0
COLOR=78, 54, 20, 2
DIRECTION=-0, 0, -4
LAG=0.3

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
POSITION = -0.20, 0.88, 0.65
SPOT=100
RANGE=0.24
MIRROR=0, 0, 0
COLOR=78, 54, 20, 2
DIRECTION=0, 0, -8
LAG=0.3

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
POSITION = -0.47, 0.82, 0.64
SPOT=50
RANGE=0.32
MIRROR=0, 0, 0
COLOR=60, 26, 26, 4
DIRECTION=-0, 0, -4
LAG=0.3

[EMISSIVE_HEADLIGHTS_...]
NAME=speedo, fuel_base, oil_press, rpm, wtemp
COLOR=5, 5, 4.8, 0.8
FALLBACK_HEADLIGHTS_COLOR=5, 5, 4.8, 0.8
LAG=0.3

[EMISSIVE_HEADLIGHTS_...]
NAME=GEO_cockpit_HR_SUB10
COLOR=5, 5, 4.8, 0.14
FALLBACK_HEADLIGHTS_COLOR=5, 5, 4.8, 0.14
LAG=0.3

[EMISSIVE_HEADLIGHTS_...]
NAME=Dash_Display
COLOR=80, 30, 40,  0.05
FALLBACK_HEADLIGHTS_COLOR=80, 30, 40,  0.05
LAG=0.3

[EMISSIVE_HEADLIGHTS_...]
NAME=CLOCK
COLOR=0, 50, 25,  0.06
FALLBACK_HEADLIGHTS_COLOR=0, 50, 25,  0.06
LAG=0.3

[EMISSIVE_HANDBRAKE_...]
NAME=dash_ebrake
COLOR=5, 0, 0, 1
FALLBACK_HEADLIGHTS_COLOR=0, 0, 0
LAG=0.1

[EMISSIVE_HAZARD_...]
NAME=GEO_cockpit_HR_SUB8
COLOR=40,0,0, 0.06
FALLBACK_HEADLIGHTS_COLOR=40, 0, 0, 0.06
LAG=0.4
BLINK_FREQENCY_HZ=1.45 
SIMULATE_HEATING=1

[EMISSIVE_BATTERY_...]
NAME=dash_battery
COLOR=5, 0, 0, 5
FALLBACK_HEADLIGHTS_COLOR=0, 0, 0
LAG=0.1

[EMISSIVE_ABS_INACTION_...]
NAME=dash_abs
COLOR=5, 2, 0, 1.4
FALLBACK_HEADLIGHTS_COLOR=0, 0, 0
LAG=0.1

[EMISSIVE_ENGINE_DAMAGE_...]
NAME=dash_engine
COLOR=5, 2, 0, 1.4
FALLBACK_HEADLIGHTS_COLOR=0, 0, 0
LAG=0.1
ENGINE_LIFE_THRESHOLD=8


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=S_indi_glass
COLOR=120,50,0, 1
LAG=0.4
BLINK_FREQENCY_HZ=1.45 
SIMULATE_HEATING=3
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=dash_indi_l
COLOR=0.5, 2, 0,  8
LAG=0.4
BLINK_FREQENCY_HZ=1.45
SIMULATE_HEATING=3
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=S_indi_glass
COLOR=120,50,0, 0.4
LAG=0.4
BLINK_FREQENCY_HZ=1.45  
SIMULATE_HEATING=3
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=dash_indi_r
COLOR=0.5, 2, 0,  8
LAG=0.4
BLINK_FREQENCY_HZ=1.45 
SIMULATE_HEATING=0
LOCATION=NONE


;refraction entries
[REFRACTING_HEADLIGHT_1]
SURFACE = brake_center_glass
INSIDE = lights_case

ABSORPTION = 0
AMBIENT_MULT = 0.53
BASE_EMISSIVE_K = 0.15
BOUNCED_BACK_MULT = 0.55
BULB_BLUR_K = 1.7
BULB_REFLECTION_K = 0.35
CUSTOM_BULB_0 = 0.5, 0.5, 0.186, 0.034
CUSTOM_BULB_1 = 0.5, 0.532, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 8.45
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.0173599, -0.000237966, 0.999849
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.71
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 288
F0 = 0.8
GLASS_COLOR = 1, 0, 0
GLASS_EMISSIVE_MULT = 0.2
GLASS_EXTRA_THICKNESS = 0.002
INNER_SPECULAR = 0
INNER_SPECULAR_EXP = 1000
IOR = 2.5
IOR_FLYOUT_FLAT = 0.18
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00022, 3.82225e-05, 0.000127755
MIRROR_POS = -0.000198364, 0.951958, -2.17055
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.00492859, 0.962564, -2.58029
RADIUS = 0.1061
REFLECTIVENESS_DIFFUSE_MULT = 2.5
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.92
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[EMISSIVE_BRAKE_...]
NAME=brake_center_glass
CHANNEL=0
COLOR=55,10,0, 1.5
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=3
LOCATION=REAR

[REFRACTING_HEADLIGHT_2]
SURFACE = brakelights_glass1
INSIDE_BULBS = brakelights_leds
INSIDE = lights_case

ABSORPTION = 0
AMBIENT_MULT = 0.58
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.55
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0.08
CUSTOM_BULB_0 = 0.5, 0.5, 0.442, 0
CUSTOM_BULB_1 = 0.8, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 100
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.0173847, -0.0023091, 0.999846
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.25
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 298
F0 = 0.6
GLASS_COLOR = 1, 0.0207561, 0
GLASS_EMISSIVE_MULT = 0.18
GLASS_EXTRA_THICKNESS = 0.002
INNER_SPECULAR = 0
INNER_SPECULAR_EXP = 1000
IOR = 2.5
IOR_FLYOUT_FLAT = 0.54
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00214, 7.92067e-06, -7.99894e-05
MIRROR_POS = 0.00213623, 0.854004, -2.31372
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.8
ORIGIN = 0.644348, 0.856812, -2.36792
RADIUS = 0.1004
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 6.5
REFLECTIVENESS_MULT = 4
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[EMISSIVE_BRAKE_...]
NAME=brakelights_glass1
CHANNEL=0
COLOR=60, 10, 0, 20
FALLBACK_HEADLIGHTS_COLOR=60, 10, 0, 10
LAG=0.5
SIMULATE_HEATING=1
LOCATION=REAR

[REFRACTING_HEADLIGHT_3]
SURFACE = brakelights_glass2
INSIDE_BULBS = brakelights_leds
INSIDE = lights_case

ABSORPTION = 0
AMBIENT_MULT = 0.58
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.55
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0.08
CUSTOM_BULB_0 = 0.5, 0.5, 0.442, 0
CUSTOM_BULB_1 = 0.8, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 100
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.0173847, -0.0023091, 0.999846
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.25
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 298
F0 = 0.6
GLASS_COLOR = 1, 0.0207561, 0
GLASS_EMISSIVE_MULT = 0.18
GLASS_EXTRA_THICKNESS = 0.002
INNER_SPECULAR = 0
INNER_SPECULAR_EXP = 1000
IOR = 2.5
IOR_FLYOUT_FLAT = 0.54
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00214, 7.92067e-06, -7.99894e-05
MIRROR_POS = 0.00213623, 0.854004, -2.31372
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.8
ORIGIN = 0.644348, 0.856812, -2.36792
RADIUS = 0.1004
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 6.5
REFLECTIVENESS_MULT = 4
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[EMISSIVE_BRAKE_...]
NAME=brakelights_glass2
CHANNEL=0
COLOR=60, 10, 0, 20
FALLBACK_HEADLIGHTS_COLOR=60, 10, 0, 10
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR

[REFRACTING_HEADLIGHT_4]
SURFACE = taillight_glass1
INSIDE_BULBS = taillight_leds
INSIDE = lights_case

ABSORPTION = 0
AMBIENT_MULT = 0.58
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.55
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0.08
CUSTOM_BULB_0 = 0.5, 0.5, 0.074, 0
CUSTOM_BULB_1 = 0.8, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 100
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.0173862, -0.00230929, 0.999846
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.25
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 298
F0 = 0.6
GLASS_COLOR = 1, 0.0207561, 0
GLASS_EMISSIVE_MULT = 0.15
GLASS_EXTRA_THICKNESS = 0.002
INNER_SPECULAR = 0.4
INNER_SPECULAR_EXP = 1000
IOR = 2.5
IOR_FLYOUT_FLAT = 0.54
LOD_BIAS = -2
MIRROR_2_AS_5 = 1
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00248, 7.31523e-06, -8.02092e-05
MIRROR_POS = 0.00161743, 0.855985, -2.29708
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.8
ORIGIN = 0.452301, 0.830508, -2.35727
RADIUS = 0.0834
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 6.4
REFLECTIVENESS_MULT = 4
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[EMISSIVE_LIGHT_...]
NAME=taillight_glass1
CHANNEL=0
COLOR=60, 10, 0, 10
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR

[REFRACTING_HEADLIGHT_5]
SURFACE = taillight_glass2
INSIDE_BULBS = taillight_leds
INSIDE = lights_case

ABSORPTION = 0
AMBIENT_MULT = 0.58
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.55
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0.08
CUSTOM_BULB_0 = 0.5, 0.5, 0.074, 0
CUSTOM_BULB_1 = 0.8, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 100
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.0173862, -0.00230929, 0.999846
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.25
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 298
F0 = 0.6
GLASS_COLOR = 1, 0.0207561, 0
GLASS_EMISSIVE_MULT = 0.15
GLASS_EXTRA_THICKNESS = 0.002
INNER_SPECULAR = 0.4
INNER_SPECULAR_EXP = 1000
IOR = 2.5
IOR_FLYOUT_FLAT = 0.54
LOD_BIAS = -2
MIRROR_2_AS_5 = 1
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00248, 7.31523e-06, -8.02092e-05
MIRROR_POS = 0.00161743, 0.855985, -2.29708
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.8
ORIGIN = 0.452301, 0.830508, -2.35727
RADIUS = 0.0834
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 6.4
REFLECTIVENESS_MULT = 4
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[EMISSIVE_LIGHT_...]
NAME=taillight_glass2
CHANNEL=0
COLOR=60, 10, 0, 10
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR

[REFRACTING_HEADLIGHT_6]
SURFACE = R_indi_glass
INSIDE = lights_case, indi_bulb_R

ABSORPTION = 0
AMBIENT_MULT = 0.44
BASE_EMISSIVE_K = 0.03
BOUNCED_BACK_MULT = 0.58
BULB_BLUR_K = 1.4
BULB_REFLECTION_K = -0.2
CUSTOM_BULB_0 = 0, 0, 0, 0
CUSTOM_BULB_1 = 0, 0, 0, 0
CUSTOM_BULB_2 = 0, 0, 0, 0
CUSTOM_BULB_3 = 0.447, 0.566, 0.145, 0
DIFFUSE_MAP_FILTER_MULT = 24.93
DIFFUSE_MAP_MULT = 0
DIRECTION = 7.56911e-06, 1.5859e-05, 1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 7.01
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 308
F0 = 1
GLASS_COLOR = 1, 0.402985, 0
GLASS_EMISSIVE_MULT = 0.47
GLASS_EXTRA_THICKNESS = 0.0022
INNER_SPECULAR = 0
INNER_SPECULAR_EXP = 1000
IOR = 2.2
IOR_FLYOUT_FLAT = 0.46
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00017, -2.82191e-06, 6.76513e-06
MIRROR_POS = 0.00134277, 0.835464, -2.21387
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.450012, 0.835556, -2.2478
RADIUS = 0.05
REFLECTIVENESS_DIFFUSE_MULT = 46.9
REFLECTIVENESS_MULT = 7.6
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[CustomEmissive_...]
Meshes = R_indi_glass

@MIXIN = TurningLights, Channel = 3,COLOR=200,50,10, 5, Location = REAR, LAG=0.4, SIMULATE_HEATING=1, RANGE=0.1


[REFRACTING_HEADLIGHT_7]
SURFACE = R_indi_glass2
INSIDE = lights_case, indi_bulb_R

ABSORPTION = 0
AMBIENT_MULT = 0.44
BASE_EMISSIVE_K = 0.03
BOUNCED_BACK_MULT = 0.58
BULB_BLUR_K = 1.4
BULB_REFLECTION_K = -0.2
CUSTOM_BULB_0 = 0, 0, 0, 0
CUSTOM_BULB_1 = 0, 0, 0, 0
CUSTOM_BULB_2 = 0, 0, 0, 0
CUSTOM_BULB_3 = 0.447, 0.566, 0.145, 0
DIFFUSE_MAP_FILTER_MULT = 24.93
DIFFUSE_MAP_MULT = 0
DIRECTION = 7.56911e-06, 1.5859e-05, 1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 7.01
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 308
F0 = 1
GLASS_COLOR = 1, 0.402985, 0
GLASS_EMISSIVE_MULT = 0.47
GLASS_EXTRA_THICKNESS = 0.0022
INNER_SPECULAR = 0
INNER_SPECULAR_EXP = 1000
IOR = 2.2
IOR_FLYOUT_FLAT = 0.46
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00017, -2.82191e-06, 6.76513e-06
MIRROR_POS = 0.00134277, 0.835464, -2.21387
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.450012, 0.835556, -2.2478
RADIUS = 0.05
REFLECTIVENESS_DIFFUSE_MULT = 46.9
REFLECTIVENESS_MULT = 7.6
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[CustomEmissive_...]
Meshes = R_indi_glass2

@MIXIN = TurningLights, Channel = 3,COLOR=200,50,10, 5, Location = REAR, LAG=0.4, SIMULATE_HEATING=1, RANGE=0.1


[LIGHT_EXTRA_...]
BOUND_TO = R_indi_glass
COLOR=180,50,10, 1
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.7
FADE_AT=60
FADE_SMOOTH=53
MIRROR=0.450, 0.0, 0
POSITION=0.0, 0.82, -2.20
DIRECTION=2.2, 0, -9
RANGE=0.01
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=-0
SPOT=180
SPOT_SHARPNESS=0.01

[REFRACTING_HEADLIGHT_8]
SURFACE = F_turn_glass
INSIDE = lights_case, F_indi_case2, F_indi_bulb

ABSORPTION = 0
AMBIENT_MULT = 0.9
BASE_EMISSIVE_K = 0.03
BOUNCED_BACK_MULT = 0.55
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.4
CUSTOM_BULB_0 = 0.5, 0.528, 0, 0
CUSTOM_BULB_1 = 0.535, 0.465, 0, 0
CUSTOM_BULB_2 = 0.549, 0.451, 0, 0
CUSTOM_BULB_3 = 0.465, 0.485, 0.182, 0
DIFFUSE_MAP_FILTER_MULT = 1.43
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.0498233, 0.00802516, -0.998726
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.02
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 560
F0 = 0.68
GLASS_COLOR = 0.0001, 9.99969e-05, 9.999e-05
GLASS_EMISSIVE_MULT = 0.32
GLASS_EXTRA_THICKNESS = 0.001
INNER_SPECULAR = 0.8
INNER_SPECULAR_EXP = 127
IOR = 2.5
IOR_FLYOUT_FLAT = 0.66
LOD_BIAS = 0.6
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00058, 6.88937e-05, -4.673e-05
MIRROR_POS = 0.000793457, 0.513817, 2.40869
NM_SHARE_EXT = 0.1
NM_SHARE_INT = 1
ORIGIN = 0.628784, 0.476036, 2.17993
RADIUS = 0.075
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.05
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 6.3
REFLECTIVE_GAMMA = 0.8
REFRACTION_MASKING = 0
SIDE_FALLOFF = 3
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[CustomEmissive_...]
Meshes = F_turn_glass

@MIXIN = TurningLights, Channel = 3, COLOR=200,50,10, 10, Location = FRONT, LAG=0.4, SIMULATE_HEATING=1

;indicators _sides
[REFRACTING_HEADLIGHT_9]
SURFACE = S_indi_glass
INSIDE = lights_case, F_indi_bulb

ABSORPTION = 0
AMBIENT_MULT = 0.58
BASE_EMISSIVE_K = 0.25
BOUNCED_BACK_MULT = 0.6
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0.06
CUSTOM_BULB_0 = 0.458, 0.49, 0, 0
CUSTOM_BULB_1 = 0.547, 0.406, 0, 0
CUSTOM_BULB_2 = 0.549, 0.451, 0, 0
CUSTOM_BULB_3 = 0.515, 0.525, 0.091, 0
DIFFUSE_MAP_FILTER_MULT = 1.75
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.999689, 0.0153087, 0.0197087
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 12.09
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 312
F0 = 0.58
GLASS_COLOR = 0.0001, 9.99956e-05, 9.999e-05
GLASS_EMISSIVE_MULT = 0.59
GLASS_EXTRA_THICKNESS = 0.0142
INNER_SPECULAR = 6.3
INNER_SPECULAR_EXP = 178
IOR = 2.5
IOR_FLYOUT_FLAT = 0.7
LOD_BIAS = 0.2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00048, 0.000121981, -1.24276e-05
MIRROR_POS = 6.67572e-05, 0.711472, 0.804352
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.883417, 0.708809, 0.854866
RADIUS = 0.043
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.05
REFLECTIVENESS_DIFFUSE_MULT = 25.6
REFLECTIVENESS_MULT = 5.8
REFLECTIVE_GAMMA = 0
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.53
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[CustomEmissive_...]
Meshes = S_indi_glass

@MIXIN = TurningLights, Channel = 3, COLOR=200,50,10, 10, Location=SIDE, LAG=0.4, SIMULATE_HEATING=0ss

[REFRACTING_HEADLIGHT_10]
SURFACE = reverse_glass
INSIDE = lights_case, reverse_bulb

ABSORPTION = 0
AMBIENT_MULT = 0.58
BASE_EMISSIVE_K = 0.3
BOUNCED_BACK_MULT = 0.3
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0.1
CUSTOM_BULB_0 = 0.542, 0.573, 0.104, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 5
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.0528277, 0.00667799, 0.998581
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.45
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 56
F0 = 0.6
GLASS_COLOR = 1, 0.888668, 0.753869
GLASS_EMISSIVE_MULT = 0.15
GLASS_EXTRA_THICKNESS = 0.002
INNER_SPECULAR = 0.5
INNER_SPECULAR_EXP = 10
IOR = 2.5
IOR_FLYOUT_FLAT = 0.36
LOD_BIAS = 2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00059, -1.92272e-06, 0.000162929
MIRROR_POS = 0, 0, 0
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 1
ORIGIN = 0.270454, 0.555695, -2.34879
RADIUS = 0.0764
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 32.1
REFLECTIVENESS_MULT = 7
REFLECTIVE_GAMMA = 0.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.68
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[EMISSIVE_REVERSE_...]
NAME=reverse_glass
COLOR=25, 25, 25
LAG=0.6
SIMULATE_HEATING=0.4

[REFRACTING_HEADLIGHT_11]
SURFACE = fog_glass
INSIDE = lights_case, Fog_Bulb

ABSORPTION = 0
AMBIENT_MULT = 0.5
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.24
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.1
CUSTOM_BULB_0 = 0.5, 0.521, 0.043, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 100
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.0527861, 0.00664653, 0.998584
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 6
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 58
F0 = 0.5
GLASS_COLOR = 1, 0.0424134, 0
GLASS_EMISSIVE_MULT = 0.15
GLASS_EXTRA_THICKNESS = 0.002
INNER_SPECULAR = 0
INNER_SPECULAR_EXP = 1000
IOR = 2.5
IOR_FLYOUT_FLAT = 0.06
LOD_BIAS = 1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00128, 1.88723e-05, 0.000146598
MIRROR_POS = -0.858795, 3.8147e-05, 0.000198364
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 1
ORIGIN = -0.280762, 0.548536, -2.42371
RADIUS = 0.0764
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 30
REFLECTIVENESS_MULT = 5
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.5
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[EMISSIVE_EXTRA_C_...]
BIND_TO_EXTRA_C=1
NAME=fog_glass
COLOR=30, 2, 2
LAG=0.4
SIMULATE_HEATING=0.2

[EMISSIVE_EXTRA_C_...]
BIND_TO_EXTRA_C=1
NAME=dash_fog
COLOR=4, 4, 3, 1.4
LAG=0.1
SIMULATE_HEATING=0.2

[REFRACTING_HEADLIGHT_12]
SURFACE = pl_glass
INSIDE = pl_chrome, pl_bulbs

ABSORPTION = 0
AMBIENT_MULT = 0.48
BASE_EMISSIVE_K = 0.26
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 1.6
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.412, 0.471, 0.192, 0
CUSTOM_BULB_1 = 0.473, 0.398, 0, 0
CUSTOM_BULB_2 = 0.549, 0.451, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 5.11
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.0353502, -0.0162198, -0.999243
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.46
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 15
F0 = 0.88
GLASS_COLOR = 1, 0.978631, 0.906622
GLASS_EMISSIVE_MULT = 0.49
GLASS_EXTRA_THICKNESS = 0.014
INNER_SPECULAR = 3
INNER_SPECULAR_EXP = 701
IOR = 2.18
IOR_FLYOUT_FLAT = 0.3
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00095, 0.000183945, -0.00837418
MIRROR_POS = -0.000305176, 0.370329, 1.9567
NM_SHARE_EXT = 1
NM_SHARE_INT = 0
ORIGIN = 0.71579, 0.664419, 1.95766
RADIUS = 0.0367
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 74.7
REFLECTIVENESS_MULT = 0.6
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.6
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[EMISSIVE_LIGHT_...]
NAME=pl_glass
COLOR=340,290,190, 0.08
LAG=0.6
SIMULATE_HEATING=1
BIND_TO_HEADLIGHTS=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME = parkerlight
COLOR = 9, 7, 5.4s, 3
LAG = 0.9
SIMULATE_HEATING = 3
LOCATION = FRONT
CAST_LIGHT = 1
CLUSTER_THRESHOLD = 0.5
BIND_TO_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=parkercoverON
COLOR = 9, 7, 5.4, 0.6
LAG = 0.4
SIMULATE_HEATING = 0.3
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1

[LIGHT_EXTRA_...]
COLOR=340,300,200, 1
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.9
FADE_AT=60
FADE_SMOOTH=53
MIRROR=0.709, 0.0, 0
POSITION=0.0, 0.635, 1.90
DIRECTION=3.0, 0.0, 10
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=-0
SPOT=78
SPOT_SHARPNESS=0.001
BIND_TO_HEADLIGHTS=1
ACT_AS_HEADLIGHTS=1

[LIGHT_EXTRA_...]
COLOR=300,290,190, 0.8
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.9
FADE_AT=60
FADE_SMOOTH=53
MIRROR=0.660, 0.0, 0
POSITION=0.0, 0.600, 1.90
DIRECTION=480, 480, 480
RANGE=0.16
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=-0
SPOT=80
SPOT_SHARPNESS=0.001
BIND_TO_HEADLIGHTS=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_HIGHBEAM_...]
NAME=dash_hb
CHANNEL=0
COLOR=0.1, 12, 50, 0.05
FALLBACK_HEADLIGHTS_COLOR=40, 20, 10,  0.05
LAG=0.0
SIMULATE_HEATING=0
LOCATION=NONE

[REFRACTING_HEADLIGHT_15]
SURFACE = rear_refl_glass
INSIDE = rear_refl_base, tail_reflector

ABSORPTION = 0
AMBIENT_MULT = 0.58
BASE_EMISSIVE_K = 0.5
BOUNCED_BACK_MULT = 0.55
BULB_BLUR_K = 0
BULB_REFLECTION_K = 1
CUSTOM_BULB_0 = 0.522, 0.504, 0.477, 0
CUSTOM_BULB_1 = 0.8, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 100
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.0173891, -0.00230743, 0.999846
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 213
F0 = 0.86
GLASS_COLOR = 1, 0.0207561, 0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 4.9
INNER_SPECULAR_EXP = 555
IOR = 1
IOR_FLYOUT_FLAT = 0.46
LOD_BIAS = 0.2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00029, 1.40155e-05, -7.08103e-05
MIRROR_POS = 0.00165176, 0.855795, -2.18311
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.654724, 0.851887, -2.26369
RADIUS = 0.1004
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 80.7
REFLECTIVENESS_MULT = 8.8
REFLECTIVE_GAMMA = 1.6
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.1
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


;headlights
[EMISSIVE_LIGHT_...]
NAME=headlight_lb_vray
COLOR=1700,2100,2500, 0.6

LAG = 0.4
SIMULATE_HEATING = 0.3
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=middlecoverON
COLOR=200,300,400, 0.01
LAG = 0.4
SIMULATE_HEATING = 0.3
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1


[EMISSIVE_LIGHT_...]
NAME = lb_bulb
COLOR = 500, 500, 600, 40       
OFF_COLOR = 0, 0, 0         
LAG = 0.4                   
SIMULATE_HEATING = 0.8     
LOCATION = FRONT

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=300,350,400, 2
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.5
LAG=0.6
FADE_AT=0.0
FADE_SMOOTH=53
MIRROR=0.640, 0.0, 0
POSITION=0.0, 0.67, 1.90
DIRECTION=1.0, 0.0, 10.0
RANGE=0.52
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=-0
SPOT=96
SPOT_SHARPNESS=0.001

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
AMBIENT_INFLUENCE = 0.2
COLOR=1.8, 1.821268, 1.319, 1
DIFFUSE_CONCENTRATION=0.4
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0.75, 0.0, 0
POSITION=0, 0.47, 2.04
DIRECTION=0, 0.1, 1
RANGE=30
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=-0
SPOT=90
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0

[EMISSIVE_HIGHBEAM_...]
NAME = hb_bulb
COLOR = 250,250,200, 10        
OFF_COLOR = 0, 0, 0         
LAG = 0.8                   
SIMULATE_HEATING = 0.9    

[LIGHT_EXTRA_...]
BOUND_TO = hb_bulb
COLOR=250,250,200, 3.5
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.6
LAG=0.9 
FADE_AT=60
FADE_SMOOTH=53
MIRROR=0.455, 0.0, 0
POSITION=0.0, 0.66, 2.00
DIRECTION=2, 0, 9
RANGE=0.40
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=-0
SPOT=82
SPOT_SHARPNESS=0.001

[EMISSIVE_HIGHBEAM_...]
NAME=headlight_hb_vray
COLOR=460,460,400, 4
LAG = 0.9
SIMULATE_HEATING = 0.1
BIND_TO_HIGHBEAM=1
CAST_LIGHT=1
ACT_AS_HIGHBEAM=1

[EMISSIVE_HIGHBEAM_...]
NAME=innercoverON
COLOR=260,260,200, 0.03
LAG = 0.9
SIMULATE_HEATING = 0.1
BIND_TO_HIGHBEAM=1
CAST_LIGHT=1
ACT_AS_HIGHBEAM=1

[EMISSIVE_HIGHBEAM_...]
BIND_TO_HIGHBEAM=1
ACT_AS_HIGHBEAM=1
AMBIENT_INFLUENCE = 0.2
COLOR=0.8, 0.8, 0.95, 6
DIFFUSE_CONCENTRATION=0.4
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0.5, 0.0, 0
POSITION=0, 0.47, 2.15
DIRECTION=0, 0.1, 1
RANGE=290
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=-0
SPOT=90
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0

;interior light
[EMISSIVE_EXTRA_D_...]
BIND_TO_EXTRA_D=1
NAME=GEO_cockpit_HR_SUB13
COLOR=70,60,20, 0.1
LAG=0.7
SIMULATE_HEATING=2

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
COLOR=70,2,0, 10
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.9
FADE_AT=90
FADE_SMOOTH=53
MIRROR=0.4, 0.0, 0
POSITION=0.0, 0.7, 0.80
DIRECTION=0, -150, -120
RANGE=0.42
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0.4
SPOT=160
SPOT_SHARPNESS=0.01

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_D=1
COLOR=70,50,30, 1
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.9
FADE_AT=90
FADE_SMOOTH=53
MIRROR=0.0, 0.0, 0
POSITION=0.0, 1.3, -0.4
DIRECTION=0, -160, 90
RANGE=1.4
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0.3
SPOT=105
SPOT_SHARPNESS=0.01

[LIGHT_FLAME_...]
BRIGHTNESS_MULT=0.5
CAR_BRIGHTNESS_MULT=0.6
CAR_RANGE_MULT=0.4
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=5
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8

[ADJUSTABLE_WING_...]
NAME = REAR_WING
WING = 3
ANGLE_BASE = -3
ANGLE_MULT = 0.9
DEBUG_MODE = 0
ROTATION_PIVOT = 0, 0.016, -0.0
ROTATION_AXIS = 1, 0, 0 

[WIPERS]
WIPER_L1=wiper_blade_l
WIPER_R1=wiper_blade_r

[WIPERSTRACE_...]
SURFACE=GEO_windows, INT_windows
WIPERS=wiper_blade_l, wiper_blade_r

[WIPER_L1]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around

[WIPER_R1]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around

[WOBBLY_BIT_...]
NAME = GEO_EXHAUST2           ; name of the node to move
CONNECTED_TO = 1, 1, 1   ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.004                ; max range node can move from its original position
DAMPENING_LAG = 0.9            ; think of it as usual AC lag value, trying to zero node’s speed
G_GAIN = 24                      ; how much G-forces affect node’s speed
GRAVITY_GAIN = 3                ; how much gravity affects node’s speed
OFFSET_GAIN = 2000              ; how strong is returning force
STIFF_AXIS = 1, 1, 0            ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 1      ; now stiff is optional stiffness axis
G_FILTER = 0                    ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don’t want gravity to skew your stuff when car is in neutral position

[FRONT_PLATE]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 6       ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.02            ; base animation progress to vibrate around

[BRAKEDISC_FX_FRONT]
ACTIVE = 1
CERAMIC = 0
CARVED = 0
CARVED_FREQUENCY = 10
GLOW_OFFSET = 0.8
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.178

ALPHA_MASK = 0.0, 0.3
LUMINOCITY_MASK = 0.15, 0.2 
OVERRIDE_NORMAL_MAP=0
  
WEAR_FORCE = 0.3
;GLOW_FORCE = 0.7 

[BRAKEDISC_FX_REAR]
ACTIVE = 1
CERAMIC = 0
CARVED = 0
CARVED_FREQUENCY = 10
GLOW_OFFSET = 0.9
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.098
DISC_RADIUS = 0.16

ALPHA_MASK = 0.0, 0.3
LUMINOCITY_MASK = 0.15, 0.2
OVERRIDE_NORMAL_MAP=0

WEAR_FORCE = 0.2
;GLOW_FORCE = 0.6

[INCLUDE: common/navigators.ini]

[Navigator_Base]
Meshes = GPS_ON
Resolution = 800, 600
Offset = $" vec2(0.081, 0.009) * vec2(800, 600) "
Size = $" vec2(0.790, 0.98) * vec2(800, 600) "
Brightness = 0.4

@ = Navigator_MapSygic
@ = Navigator_ThemeModern
@ = Navigator_LayoutModern
@ = Navigator_CameraParamsModern

[ANIMATION_1]
FILE=mfd_flip.ksanim
TIME=0.001
BIND_TO_EXTRA_B=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

; New interior materials
[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_Material_DigitalScreen_GlassOverlay]
Materials = GPS, INT_MFD
MatrixType = IPS
ScreenScale = 800
ScreenAspectRatio = 1
Emissive = 1
UseTextureCoordinates = 0
FlipXY = 1

[Material_Metal_v2]
Materials = dummy
BrightnessAdjustment = 0.07
DetailScale = 360
Metalness = 0.4
Reflectance = 0.0
LocalReflectionsSharpness = 0.0
ApplyTilingFix=1

[Material_Metal_v2]
Materials = exhaust_metal
BrightnessAdjustment = 0.07
DetailScale = 360
Metalness = 0.4
Reflectance = 0.0
LocalReflectionsSharpness = 0.0
ApplyTilingFix=1

[Material_Metal_v2]
Materials = exhaust_metal2
BrightnessAdjustment = 0.08
DetailScale = 4
Metalness = 0.04
Reflectance = 0.001
LocalReflectionsSharpness = 0.0
ApplyTilingFix=1

[Material_Aluminium_v2]
Materials = oil_cooler, cooler_weld
BrightnessAdjustment = 0.33
DetailScale = 160
Metalness = 0.04
Reflectance = 0.1
LocalReflectionsSharpness = 0.1
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials = EXT_HEADLIGHT_XENON
BrightnessAdjustment = 0.04
DetailScale = 0
Metalness = 0.1
Reflectance = 0.4
LocalReflectionsSharpness = 0.4

[Material_Aluminium_v2]
Materials = EXT_HEADLIGHT_CHROME
BrightnessAdjustment = 0.25
DetailScale = 160
Reflectance = -1
LocalReflectionsSharpness = -1
ApplyTilingFix=1

[Material_Aluminium_v2]
Materials = INT_metal
BrightnessAdjustment = 0.1
DetailScale = 160
Metalness = 0.01
Reflectance = 0.01
LocalReflectionsSharpness = 0.01
ApplyTilingFix=1

[Material_Metal_v2]
Materials = seat_metal
BrightnessAdjustment = 0.11
DetailScale = 1000
Metalness = 0.3
Reflectance = 0.05
LocalReflectionsSharpness = 0.01
ApplyTilingFix=1

[Material_Metal_v2]
Materials = cooler_alloy
BrightnessAdjustment = 0.26
DetailScale = 0
Metalness = 0.3
Reflectance = 0.03
LocalReflectionsSharpness = 0.01

[Material_Metal_v2]
Materials = WHEEL_LUGS
BrightnessAdjustment = 0.01
DetailScale = 4
Metalness = 0.02
Reflectance = 0.2
LocalReflectionsSharpness = 0.2
ApplyTilingFix=1

[Material_Plastic_v2]
Materials = INT_decals 
BrightnessAdjustment = 0.08
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.4
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Velvet_v2]
Materials = fabric
BrightnessAdjustment = 0.26
DetailTextureBlur = 1
DetailNormalBlend = 0.7
DetailScale = 140
Reflectance = 0.1
LocalReflectionsSharpness = 0.01
ApplyTilingFix=1

[Material_Leather]
Materials = fabric_P1, fabric_2
BrightnessAdjustment = 0.14
DetailTextureBlur = 0.1
DetailNormalBlend = -0.5
DetailScale = 150
Reflectance = 0.04
LocalReflectionsSharpness = 0.01
ApplyTilingFix=1

[Material_Leather]
Materials = leather
BrightnessAdjustment = 0.1
DetailTextureBlur = 5
DetailNormalBlend = -0.5
DetailScale = 130
Reflectance = 0.04
LocalReflectionsSharpness = 0.02
ApplyTilingFix=1

[Material_Leather]
Materials = SEAT_LOGO_TEX
BrightnessAdjustment = 0.16
DetailTextureBlur = 1
DetailNormalBlend = -1
Reflectance = 0.08
LocalReflectionsSharpness = 0.01
DetailScale = 400
ApplyTilingFix=1

[Material_Velvet_v2]
Materials = red_alc
BrightnessAdjustment = 0.3
DetailNormalBlend = 0.1
DetailScale = 100
LocalReflectionsForce = 0
ApplyTilingFix=1

[Material_Velvet_v2]
Materials = black_alc
BrightnessAdjustment = 0.06
DetailNormalBlend = 0.1
DetailScale = 80
LocalReflectionsForce = 0
ApplyTilingFix=1

[Material_Carbon]
Materials = EXT_Carbon, EXT_plastic
BrightnessAdjustment = 0.2
ClearCoatF0 = 0.3
DetailScale = 550

[Material_Plastic_v2]
Materials = Plastico
BrightnessAdjustment = 0.13
Reflectance = 0.04
LocalReflectionsSharpness = 0.1
DetailNormalBlend = 0.4
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic_v2]
Materials = stereo
BrightnessAdjustment = 0.14
DetailScale = 120
Reflectance = 0.3
LocalReflectionsSharpness = 0.2
DetailNormalBlend = 0.7
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 2
DetailTextureBlur = 1

[Material_Metal_v2]
Materials = NISMO_SHIFTER
BrightnessAdjustment = 0.03
DetailScale = 0
Metalness = 0.02
Reflectance = 0.1
LocalReflectionsSharpness = 0.01

[Material_Carpet]
Materials = floor_carpet
BrightnessAdjustment = 0.14
DetailScale = 160
Smoothness = 0.1
OcclusionMap = -0.01, 1
ApplyTilingFix=1

[Material_Metal_v2]
Materials = nismo_badge
BrightnessAdjustment = 0.45
DetailScale = 1000
Metalness = 4
Reflectance = 0.8
LocalReflectionsSharpness = 0.4
ApplyTilingFix=1

[SHADER_REPLACEMENT_...]
MATERIALS = MAT_tyre
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.1
PROP_... = fresnelEXP, 1
PROP_... = fresnelMaxLevel, 0.04
PROP_... = fresnelC, 0.04
DOUBLE_FACE_SHADOW_BIASED = 1

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials = glass_d

[Material_Glass]
Materials = windows
FilmIOR = 3.5
ExtraLightsAdjustment = 0.1
Refraction = 0
Desaturate = 0.6
ThicknessMult = 0.2
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1

[Material_Glass]
Materials = EXT_windows
FilmIOR = 2.8
ExtraLightsAdjustment = 0.1
Refraction = 0
Desaturate = 0.6
ThicknessMult = 0.8
EXTRA_MASK_PASS = 6
EXTRA_MASK_PASS_OPACITY = 6

[Material_Glass]
Materials = quarter_windows
FilmIOR = 2.8
ExtraLightsAdjustment = 0.1
Refraction = 0
Desaturate = 0.6
ThicknessMult = 5
EXTRA_MASK_PASS = 6
EXTRA_MASK_PASS_OPACITY = 6

[Material_Glass]
Materials =  EXT_GLASS_WIND
FilmIOR = 2.8
ExtraLightsAdjustment = 0.1
Desaturate = 0.8
ThicknessMult = 3.4
EXTRA_MASK_PASS = 8
EXTRA_MASK_PASS_OPACITY = 8

[Material_Glass]
Materials = bulb_glass
FilmIOR = 4.2
ExtraLightsAdjustment = 0.1
Refraction = 1
Desaturate = 0.8
ThicknessMult = 0.3
EXTRA_MASK_PASS = 4
EXTRA_MASK_PASS_OPACITY = 4

[Material_PhotoelasticGlass]
Meshes = headlight_glass
PhotoelasticityBaseScale = 8     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.008  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.10   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 50   ; how many stripes are there
ProfileFix = 0.02

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_CARPAINT
PROP_... = extExtraSharpLocalReflections, -0.001

[SHADER_REPLACEMENT_...]
MESHES = GEO_BODY_SUB0, GEO_BODY_SUB1, GEO_cockpit_HR_SUB0, S_indi_glass, nissan_badge, FRONT_PLATE_SUB1, GEO_cockpit_HR_SUB15
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1

;SHIFTER_ANIMATION
[ANIMATION_...]
INPUT = GEAR_1
FILE = gear_1.ksanim
TIME = 0.2
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
INPUT = GEAR_2
FILE = gear_2.ksanim
TIME = 0.2
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
INPUT = GEAR_3 
FILE = gear_3.ksanim
TIME = 0.2
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1 
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
INPUT = GEAR_4 
FILE = gear_4.ksanim
TIME = 0.2
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
INPUT = GEAR_5
FILE = gear_5.ksanim 
TIME = 0.2
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1 
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
INPUT = GEAR_6
FILE = gear_6.ksanim 
TIME = 0.2
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0 
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
INPUT = GEAR_N
FILE = gear_n.ksanim
TIME = 0.1
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 1
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
INPUT = GEAR_R             ; bind to reverse gear
FILE = gear_r.ksanim     ; file name of new animation in “animations” folder
TIME = 0.4                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is
